AbeTheBlackFox Posted December 10, 2016 Share Posted December 10, 2016 To try to keep this nonsense to a minimum; I'm using Manufacturing Extended, which includes the Recycler.This beautiful machine processes all those lovely junk objects into their base components.Most component objects are fine coming out of the machine, but when it converts Concrete supply shipments, the odd shape and large size of the component's mesh, makes the collision matrix freak out and shoot concrete bricks out of the machine, off the conveyor belt and all over the floor of my factory.I surmise that the easiest way to fix this problem, is to remove the top brick, and just leave the bottom one.I've already tried looking online and in my game files. I can't find a ready-made mod or the files I would need to make my own. So here I am.Would very much appreciate it if someone could edit this for me. Link to comment Share on other sites More sharing options...
cartman1975 Posted December 10, 2016 Share Posted December 10, 2016 Just removing one of the bricks e.g. in nifscope won't work.The collision will remain. Somebody need to "borrow" the collision from an similar sized object to replace it. Unfortunatly all my tools are uninstalled, otherwise i could do that in a few minutes Link to comment Share on other sites More sharing options...
AbeTheBlackFox Posted December 11, 2016 Author Share Posted December 11, 2016 Yeah my Nifscope isn't reading the .nif files in FO4 atm. I'm supposing it's because I haven't updated it since my last pre-SE Skyrim project.I think the easiest objects to nick the collision from would be either the non-hinged lunchbox, or perhaps the cigarette carton if you increased the width of the smallest side to the size of a small breadbox. I did think of the breadbox themselves, but they're even bigger than the single concrete brick. Link to comment Share on other sites More sharing options...
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