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Importing Skyrim skeleton.


anb2004

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Need help for importing skyrim skeleton into blender, always get an error from phyton (didnt quite remember but i think its "string name to long or to large" in blender cmd), already installed everything correctly and followed every step that was mention from Blender NIF Import - Export Tutorial by XunAmarox..

 

Or maybe i was importing the wrong skeleton (and if do, hoping someone can address me the right skeleton file) ? i extracted the 2 file with FOMM, which is skeleton.nif and female_skeleton.nif ( or skeleton_female.nif)..

already set both user version, nif version, even changing the root name with scene_root...and still phyton "hates" me..

 

every help will be appreciated...

 

-Blender 2.49b

-Phyton 2.66

-Nif Scrift 2.58

-PyFFI 2.110

-Throttlekitty Nifscope

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hah, thought i'm the only one that have this problem, especially after seeing many wips image in nexus image share that many succeded to alter/create new armors/clothings, not that i'm happy tho coz i have someone has the same problem too.

 

anyway i try to trace back where i did wrong. unninstalled/reinstalled still got the same thing, and for the information, already using Blender 2.49b (WinXP SP2) since fallout new vegas which i got it from here provide by LHammond and worked perfectly for reworking/creating models for FNV back in the day..

 

than find Xunamarox tutorial for rigging skyrim meshes, so i installed everything that was required, also i install everything according blender readme from LHammond 2.49b package.

 

start tweaking the nif file as XunAmarox tutorial instruction, import it into blender, and worked (thanks XunAmarox), than i made my tweak (mostly just shaping/removing armor parts, sometime also add some small parts), delete old skeleton that start importing the new skeleton (change the users version as well)...Phyton Error ! what a bad ending...

 

so anyone please enlight me, is there something that missed here..

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I seem to have this working now. Try importing the skeleton from the same mesh you first imported. I think maybe I wasn't doing that, until i realised it imported the skeleton just fine when I imported the mesh. So to reimport it use the same file you successfully imported in the first place.

 

My problem now is that the _0.nif works fine, but the heavier _1.nif appears scrambled in the game. I've seen other with the same issue, but I haven't been able to resolve it for me yet. When I get time I'll try researching it further. Oh the joy. Any solutions/suggestions welcome.

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  • 4 weeks later...

hah, thought i'm the only one that have this problem, especially after seeing many wips image in nexus image share that many succeded to alter/create new armors/clothings, not that i'm happy tho coz i have someone has the same problem too.

 

anyway i try to trace back where i did wrong. unninstalled/reinstalled still got the same thing, and for the information, already using Blender 2.49b (WinXP SP2) since fallout new vegas which i got it from here provide by LHammond and worked perfectly for reworking/creating models for FNV back in the day..

 

than find Xunamarox tutorial for rigging skyrim meshes, so i installed everything that was required, also i install everything according blender readme from LHammond 2.49b package.

 

start tweaking the nif file as XunAmarox tutorial instruction, import it into blender, and worked (thanks XunAmarox), than i made my tweak (mostly just shaping/removing armor parts, sometime also add some small parts), delete old skeleton that start importing the new skeleton (change the users version as well)...Phyton Error ! what a bad ending...

 

so anyone please enlight me, is there something that missed here..

 

 

your signature made me go on a hour long youtube spree of animals and stuff....

 

btw I am experiencing the same problem as everyone else

 

 

 

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