azzendix Posted December 14, 2016 Share Posted December 14, 2016 (edited) SOLVED.Answer from user 83Willow.that depends,... if the diffuse texture has no alpha channel then > DXT1 - no alphaand if it has an alpha channel then > DXT5 interpolated alpha ProblemaMidianborn Book of Silence - Armor is a bit too dark for me in SSE. I try to increase the brightness of DDS file. Which format type should I use to save? (DXT1 no alpha / DXT1 1 bit alpha / DXT3 explicit alpha / DXT5 interpolated alpha / DXT5_NM) http://i.imgur.com/KrPPcl8.jpg http://i.imgur.com/cO9O3ob.jpg Edited December 14, 2016 by azzendix Link to comment Share on other sites More sharing options...
Recommended Posts