It is essential that you enable 'dithering' when you apply the gradient map. I am updating the tutorial with this information.
Here's why: Even though your image may be 16 bit, the filters Photoshop applies are only 8 bit; the gradient photoshop applies across your image is only 8 bit. Dithering allows interpolation between pixel values to take advantage of the greater resolution 16 bit has to offer.
I used a gradient map between 10% and 35% gray, then a guassian blur filter with a 1.0 pixel radius, and generated terrain textures (and chunks). No snow caps or anything else. 336 Terrain chunks.
Jeux, I suspect there are some default settings that you have applied to your images in photoshop that end up creating an artificial 'border' around your images when you go to export them or edit them. The images are importing, and it's an all-or-nothing process, so my only guess is that some wizardy is happening in photoshop before import that's causing border misalignment and an odd number of terrain chunks. In other words, your RAW images actually look that way.
Edited by TrickyVein, 13 May 2012 - 07:30 PM.