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Dimitian

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What would be required; custom animations, a few custom spells, perhaps some custom items.

 

I’ve been sitting on this idea for some time, working out some stuff hither and thither in it, and I think I have the idea fleshed out enough to suggest it again now.

As just stated, I have suggested this before, but I cannot find the thread anymore. At any rate, I want to put forth the idea again both because I have rethought some things, and because the last post is no longer up there.

 

This is a magic weapon mod idea. Specifically, books that cast spells, like you see in some other media (the League of Legends cinematic ‘Twist of Fate’, Caster from Fate/Zero, Robin in Super Smash Brothers), and also similar to how vanilla scrolls and staves are used.

The item is held in the hand (one handed or two, which will be explained upon in just a moment), comes with multiple spells, and has a block feature and a bash feature.

 

Spells – The spells can be cycled through (proof of concept), and would provide a different and unique angle of mage, spellsword, or even thief gameplay.

Block – Ward spell, or something to that effect, which has to be maintained or it will drop.

Bash – A spell that does counter magic and a minor physical effect, providing a more effective way of countering missile attacks, or just repelling an enemy that has gotten close.

 

(Also, if it could be very cheap on the charge use, that would be great)

 

The two types of book would be one-handed and two-handed. One handed can be used alongside a one-handed weapon or shield, or just on its own with it’s block function (like when using a one-handed weapon without a shield). Two handed would be similar to using a bow; at range, you’re good, but if an enemy closes in, you’re in trouble. Pretty much, two-handed books would be at their best against magic-using enemies.

 

Size and handling for the two types would be;

One-Handed – The book held by Hadvar in the vanilla opening. Stored on the back of the hip in a small holster. Grab with assigned hand, and open with other hand; if you have it equipped as the left weapon, it is held in the left hand, and you open/flip pages/cast spells with your right, and you could have a nother item in the right weapon slot. Reverse this if it is assigned to the right weapon slot (and you could use a shield).

It would be held like Robin in Super Smash Brothers (or just a slight modification to how Hadvar holds his book, whichever). Casting would be done with the hand not holding the book (which might cause a clipping issue with shields or some bladed weapons). Although, how would you dual wield these...?

Two-Handed – Books held/read by other NPC’s during the reading animation. Stored on the left hip; hangs on a hook off a leather strap on the side of the spine like the bow, or the vanilla arrow position. Grab by the spine with the left hand, unlock and open with the right hand and stand ready, similar to the vanilla reading animation. For casting, the right hand would wave over the pages and cast the spell.

 

 

Some examples:

 

 

TEXT OF /b/ (novice level)

Text of Fire (one handed)

-Burning Earth (sprayed on the ground, it creates a trail of burning embers that scorch the feet of any who tread on them, causing 4pts of fire damage and giving a 20% chance to be affected by fear for 2 seconds. Affected targets take residual fire damage)

-Flaming Familiar

-Block; Thaw (Fire based Lesser Ward. 40pts armor rating, 20% resistance to magic, 15% resistance to Frost)

-Bash; Singe (a half-second burst of fire that staggers any within its one metre radius. If activated in time to block a spell, that spell is blocked (best against single shot spells, as concentration spells will hit after the burst dissapates)).

 

Text of Frost (one handed)

-Sleet (sprayed on the ground, it creates a thin, smooth veil of ice on the ground, giving a 20% chance of slipping for any who tread it)

-Freezing Familiar (like Flaming Familiar, but with frost damage)

-Block; Chill (Frost based Lesser Ward. 40pts armor rating, 20% resistance to magic, 15% resistance to Fire )

-Bash; Freeze (a half-second burst of frost that slows affected targets to walking speed. One metre radius. If activated in time to block a spell, that spell is blocked. Repeated hits from this have an increasing chance of freezing the target’s feet in place).

 

Text of Shock (one handed)

-Stun (a small bolt of lightning that does 4pts of damage, and has a 15% chance to paralyse the target for 1 second)

-Sparking Familiar (like Flaming Familiar, but with shock damage)

-Block; Static (Skock based Lesser Ward. 40pts armor rating, 30% resistance to magic, 15% chance to deflect incoming arrows).

-Bash; Pulse (a half-second burst of shock that will deflect physical attacks, including arrows, within a one metre radius. If activated in time to block a spell, that spell is blocked)

 

Text of Thievery (one handed)

- Owl’s Claw (summoned item that appears in the unoccupied weapon slot. A Bonehawk Ring that counts as a one handed weapon (so sneak attack gives a bonus), and increases your punch damage by 5pts, and your chance of pick-pocketing money by half your sneak skill)

-Charming Familiar (ethereal rabbit that distracts people at a distance; usefull to get guards away from that door you want to go through)

-Block; Invisibility

-Bash; Mesmerise (burst of magelight orbs that blinds all nearby with their light for several seconds)

 

 

 

 

TOME/CODEX OF /b/ (apprentice level)

 

Tome of Blizzards (one handed)

-Frost Shards (concentration spell that fires tiny shards of ice in a fast spray, doing 14pt/s of frost damage)

-Ice Shield (Makes an ice shield. Yes. Only works if using the book in the right weapon slot)

-Block, Glaciate (Frost based Steadfast Ward. 60pts armor rating, 20% resistance to magic, 25% resistance to fire)

-Bash; Iceberg (a block of ice on the ground that provides a physical barrier. Useful for blocking halls or tunnels, or providing a place for cover if the shield is not convenient (spellsword gameplay). The wall lasts 40 seconds)

 

Tome of Shadows (one handed)

-Raven’s Feather (summoned item that appears in the unoccupied weapon slot. A bound dagger that does 10pts of damage, and increases your chance of pick-pocketing money by your sneak skill)

-Thief Shade (an illusory shade of a thief that provokes all nearby)

-Block; Invisibility and Muffle

-Bash; Miasma (halfsecond burst of shadows that reduces enemy LOS to zero within a one metre radius for 30s. Not much good against that guy aiming an arrow at your throat...)

 

Codex of Conflagration (two handed)

-Ignite

-Conjure Flame Atronach

-Fire Aura (buff allies; imbues the targeted ally with an aura of flames, causing 4pts fire damage to any adjacent target)

-Block; Fire Barrier (a disk of fire in front of the caster that blows away arrows, block spells for 65pts, and gives 65pts of armor. Does 10pts of damage to adjacent targets)

-Bash; Pillar of Flames (a thick gout of fire that enemies cannot pass through, and causes 8pts of damage per second. Useful for blocking halls or tunnels)

 

Codex of Glaciations (two handed)

-Ice Spike

-Glacial Armor (buff allies; covers the targeted ally in a coat of ice armor, reducing damage taken by 10%)

-Ice Over (sprayed on the ground, it creates an icy trail that enemies have a 20% chance of losing their footing on, and a 10% chance of being stuck in place)

-Block; Ice Barrier (A sheet of ice that is conjured continuously in front of the caster which deflects arrows and blocks spells for 65 points, and gives 65 points of armor)

-Bash; Iceberg

Edited by Dimitian
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