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Extending Transparency on Armor/Armour


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I've editing an outfit that someone else has modded into the game and I'm trying to extend the transparency they've already put in the armour.

 

I've cut out the relevant section of the dds file, but the transparency doesn't show in game. It just shows the original design.

 

I'm pretty sure that I'm editing the correct file as I've checked the material file to make sure it's pointing to the file I'm editing and the edited version shows correctly in Bodyslide.

 

I'm also pretty sure that I shouldn't have to edit the .nif file, because the outfit already has transparency in it.

 

Can anyone give me some pointers as to what I may be doing wrong?

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The transparency is in the alpha channel of the diffuse texture file (*_d.dds). You need to either directly edit the alpha channel or copy the transparency to alpha (in Photoshop you can do this with Layer -> Layer Mask -> From Transparency).

 

Sent a friend two actions awhile ago that I've made in Photoshop to make this tedious task a bit easier:

TRANSPARENCY FROM ALL VISIBLE LAYERS TO ALPHA

TRANSPARENCY FROM CURRENTLY VISIBLE LAYERS TO ALPHA

If you use Photoshop feel free to use them: https://1drv.ms/u/s!Ai4z0jNsozEnqPxC9iMg2aAko1ulEQ

 

Think it contains two other actions that are not related to that, just delete them if you don't want them.

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