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[LE] Tutorial for archive.exe?


yarddogg77

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For crying out loud! I've spent almost all day extracting my main bsa files and compliling the Bethesda highrestextures into them meticulously. Now I'm ready to pack them back into bsa files and can't find one single tutorial anywhere as to how to use the archive.exe. It sure sounds REAL simple when everyone just says, "Oh yeah dude, just use the archive.exe to pack em." Well duh dude....

 

I have questions, which boxes do I tick to make sure the BSA gets packed right so they can be referenced in game, and how should I load them?

 

I would love to just drag and drop them then click a button and expect magic to happen, but things never works that way with anything Bethesda created, that's why we are here right?. The skyrim creation tutorials are a joke and hardly explain s#*! about anything.

 

I'm happy enough with vanilla Skyrim game play and maybe a few immersion mods and texture replacers. I'm struggling with making the game play right without breaking saves and such. Ulitmately I would like to try and pack all the Skyrim - etc.. BSAs into one for the main Skyrim ESM to reference. I know I can't do that with the DLCs, but I would like to do that for the main ESM. I just want better stability. Anyone know of a comprehensive tutorial for archive.exe? I'm not doing s#*! until I find something. Can't believe there isn't anything here in the stickys. Where's all the know it alls anymore?

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Just so you know, loose files (those in folders) have priority over bsa files. Which means if you have a loose file the game wants to load, it looks in the folder structure first and if it does not find it then it will look in a bsa. The only reason you would need to put it in a bsa is to save hard drive space.

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Just so you know, loose files (those in folders) have priority over bsa files. Which means if you have a loose file the game wants to load, it looks in the folder structure first and if it does not find it then it will look in a bsa. The only reason you would need to put it in a bsa is to save hard drive space.

 

Was going to mention that.

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I've already unpacked the main skyrim bsa files. Then I replaced the textures in them with the textures from the highres dlcs, so I wouldn't have to load all of them. Now I need to repack the skyrim bsas. Then I will delete the loose files. I'm basically trying to cut down on load time and disk space. This isn't really a mod so much as trying to optimize vanilla.

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I've already unpacked the main skyrim bsa files. Then I replaced the textures in them with the textures from the highres dlcs, so I wouldn't have to load all of them. Now I need to repack the skyrim bsas. Then I will delete the loose files. I'm basically trying to cut down on load time and disk space. This isn't really a mod so much as trying to optimize vanilla.

That's not how you do it ... leave the Skyrim .bsa files alone ... use the folder method ... that's how it's done.

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Just so you know, loose files (those in folders) have priority over bsa files. Which means if you have a loose file the game wants to load, it looks in the folder structure first and if it does not find it then it will look in a bsa. The only reason you would need to put it in a bsa is to save hard drive space.

Ihad already tried to run the game as loose files with all the bsa unpacked, it worked, but it was sluggish. I recompiled all of them into nice and neat loose files so there were no duplicate textures to load such as the high res texture packs, it sucked. I think bsas might be slightly better performing because the files are packed tighter. I would think that would matter on a SSD drive, but VRam runs slower.

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