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CTD because of skeveers?


Kruzn

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My game crashes when I encounter skeveers, I have no idea why. I tried disabling mods affecting animals but it doesn't help. Looking at skeveers through the walls doesn't make me ctd only when character sees them directly.

[01/04/2017 - 03:26:41PM] [CF][Framework] Sending register event
[01/04/2017 - 03:26:43PM] [CF][Framework] Beginning JSON registration
[01/04/2017 - 03:26:43PM] [CF][Framework] Found 5 JSON files in creatures.d
[01/04/2017 - 03:26:43PM] [CF][Framework] Already loaded file slnc-db.json; skipping
[01/04/2017 - 03:26:43PM] [CF][Framework] Already loaded file slnc-dg.json; skipping
[01/04/2017 - 03:26:43PM] [CF][Framework] Already loaded file slnc-mnc-db.json; skipping
[01/04/2017 - 03:26:43PM] [CF][Framework] Already loaded file slnc-mnc-dg.json; skipping
[01/04/2017 - 03:26:43PM] [CF][Framework] Already loaded file slnc.json; skipping
[01/04/2017 - 03:26:43PM] [CF][Framework] Finished JSON registration
[01/04/2017 - 03:26:43PM] [CF][Framework] Forcing active actor restart
[01/04/2017 - 03:26:43PM] [CF][Creature] Finished on ["skeever" [Actor < (0003B9EE)>]]
[01/04/2017 - 03:26:43PM] [CF][Creature] Finished on ["skeever" [Actor < (0003B9EC)>]]
[01/04/2017 - 03:26:43PM] [CF][Creature] Finished on ["skeever" [Actor < (0003B9ED)>]]
[01/04/2017 - 03:26:43PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (0003B9EE)>]]; restarting
[01/04/2017 - 03:26:43PM] [CF][Creature] Finished on ["skeever" [Actor < (0003B9E7)>]]
[01/04/2017 - 03:26:43PM] [CF][Creature] Finished on ["skeever" [Actor < (0003B9EB)>]]
[01/04/2017 - 03:26:43PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (0003B9EC)>]]; restarting
[01/04/2017 - 03:26:43PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (0003B9ED)>]]; restarting
[01/04/2017 - 03:26:43PM] [CF][Creature] Finished on ["skeever" [Actor < (0003B9E9)>]]
[01/04/2017 - 03:26:43PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (0003B9E7)>]]; restarting
[01/04/2017 - 03:26:43PM] [CF][Creature] Finished on ["skeever" [Actor < (0003B9EA)>]]
[01/04/2017 - 03:26:43PM] [CF][Creature] Removing both API armours from ["skeever" [Actor < (0003B9EE)>]] and doing nothing else
[01/04/2017 - 03:26:43PM] [CF][Creature] Removing both API armours from ["skeever" [Actor < (0003B9EC)>]] and doing nothing else
[01/04/2017 - 03:26:43PM] [CF][Creature] Finished on ["skeever" [Actor < (0003B9E6)>]]
[01/04/2017 - 03:26:43PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (0003B9E9)>]]; restarting
[01/04/2017 - 03:26:43PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (0003B9E6)>]]; restarting
[01/04/2017 - 03:26:43PM] [CF][Creature] Removing both API armours from ["skeever" [Actor < (0003B9ED)>]] and doing nothing else
[01/04/2017 - 03:26:43PM] [CF][Creature] Finished on ["skeever" [Actor < (00040D8D)>]]
[01/04/2017 - 03:26:44PM] [CF][Creature] Removing both API armours from ["skeever" [Actor < (0003B9E6)>]] and doing nothing else
[01/04/2017 - 03:26:44PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (00040D8D)>]]; restarting
[01/04/2017 - 03:26:44PM] [CF][Creature] Removing both API armours from ["skeever" [Actor < (0003B9E7)>]] and doing nothing else
[01/04/2017 - 03:26:44PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (0003B9EA)>]]; restarting
[01/04/2017 - 03:26:44PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (0003B9EB)>]]; restarting
[01/04/2017 - 03:26:44PM] [CF][Creature] Removing both API armours from ["skeever" [Actor < (0003B9EA)>]] and doing nothing else
[01/04/2017 - 03:26:44PM] [CF][Creature] Finished on ["skeever" [Actor < (00040D8E)>]]
[01/04/2017 - 03:26:44PM] [CF][Creature] Removing both API armours from ["skeever" [Actor < (00040D8D)>]] and doing nothing else
[01/04/2017 - 03:26:44PM] [CF][Creature] Finished on ["skeever" [Actor < (00040D8F)>]]
[01/04/2017 - 03:26:44PM] [CF][Creature] Removing both API armours from ["skeever" [Actor < (0003B9E9)>]] and doing nothing else
[01/04/2017 - 03:26:44PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (00040D8E)>]]; restarting
[01/04/2017 - 03:26:44PM] [CF][Creature] Removing both API armours from ["skeever" [Actor < (00040D8E)>]] and doing nothing else
[01/04/2017 - 03:26:44PM] [CF][Creature] Finished on ["Wounded Frostbite Spider" [masterambushscript < (0003A1E1)>]]
[01/04/2017 - 03:26:44PM] [CF][Creature] Finished on ["skeever" [Actor < (0003B9F7)>]]
[01/04/2017 - 03:26:44PM] [CF][Creature] Removing both API armours from ["skeever" [Actor < (0003B9EB)>]] and doing nothing else
[01/04/2017 - 03:26:44PM] [CF][Creature] Finished on ["skeever" [Actor < (0003B9F9)>]]
[01/04/2017 - 03:26:44PM] [CF][Framework] Didn't deactivate actor ["Wounded Frostbite Spider" [masterambushscript < (0003A1E1)>]]; restarting
[01/04/2017 - 03:26:44PM] [CF][Creature] Finished on ["skeever" [Actor < (0003B9F8)>]]
[01/04/2017 - 03:26:44PM] [CF][Creature] Finished on ["skeleton" [masterambushscript < (000380B7)>]]
[01/04/2017 - 03:26:44PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (0003B9F9)>]]; restarting
[01/04/2017 - 03:26:44PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (0003B9F8)>]]; restarting
[01/04/2017 - 03:26:44PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (00040D8F)>]]; restarting
[01/04/2017 - 03:26:44PM] [CF][Framework] Didn't deactivate actor ["skeever" [Actor < (0003B9F7)>]]; restarting
[01/04/2017 - 03:26:44PM] [CF][Creature] Removing both API armours from ["skeever" [Actor < (0003B9F7)>]] and doing nothing else
[01/04/2017 - 03:26:45PM] [CF][Framework] Didn't deactivate actor ["skeleton" [masterambushscript < (000380B7)>]]; restarting
[01/04/2017 - 03:26:45PM] [CF][Creature] Finished on ["draugr" [masterambushscript < (000800A6)>]]
[01/04/2017 - 03:26:45PM] [CF][Creature] Removing both API armours from ["Wounded Frostbite Spider" [masterambushscript < (0003A1E1)>]] and doing nothing else
[01/04/2017 - 03:26:45PM] [CF][Creature] Finished on ["skeleton" [masterambushscript < (000380BB)>]]
[01/04/2017 - 03:26:45PM] [CF][Creature] Finished on ["draugr" [masterambushscript < (000380B8)>]]
[01/04/2017 - 03:26:45PM] [CF][Framework] Didn't deactivate actor ["draugr" [masterambushscript < (000800A6)>]]; restarting
[01/04/2017 - 03:26:45PM] [CF][Framework] Didn't deactivate actor ["skeleton" [masterambushscript < (000380BB)>]]; restarting
[01/04/2017 - 03:26:45PM] [CF][Framework] Didn't deactivate actor ["draugr" [masterambushscript < (000380B8)>]]; restarting
[01/04/2017 - 03:26:45PM] [CF][Creature] Removing both API armours from ["skeever" [Actor < (0003B9F8)>]] and doing nothing else
[01/04/2017 - 03:26:45PM] [CF][Creature] No active mod for ["draugr" [masterambushscript < (000800A6)>]]; dispelling
[01/04/2017 - 03:26:45PM] Error: Unable to call Dispel - no native object bound to the script object, or object is of incorrect type
stack:
[None].CFEffectCreature.Dispel() - "<native>" Line ?
[None].CFEffectCreature.ChangeArousal() - "CFEffectCreature.psc" Line 257
[None].CFEffectCreature.OnEffectFinish() - "CFEffectCreature.psc" Line 51
[01/04/2017 - 03:26:45PM] [CF][Creature] Removing both API armours from ["skeever" [Actor < (00040D8F)>]] and doing nothing else

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Falskaar.esm
Unofficial Skyrim Modders Patch.esp
ApachiiHair.esm
SPERG.esm
Campfire.esm
ZaZAnimationPack.esm
CreatureFramework.esm
SexLab.esm
SexLabAroused.esm
Schlongs of Skyrim - Core.esm
SkyTEST-RealisticAnimals&Predators.esm
milva - nord face preset.esp
SkyUI.esp
iHUD.esp
Extended UI.esp
AHZmoreHUD.esp
Weapons & Armor Fixes_Remade.esp
Clothing & Clutter Fixes.esp
Rebirth Monster.esp
ethereal_elven_overhaul.esp
Hothtrooper44_Armor_Ecksstra.esp
dD-No Spinning Death Animation Merged.esp
No More Glowing Edges.esp
YOT - Your Own Thoughts.esp
Complete Crafting Overhaul_Remade.esp
OBIS.esp
OBISDB.esp
RealisticNeedsandDiseases.esp
Weapons & Armor_TrueWeaponsLvlLists.esp
Combat Evolved.esp
Book of UUNP Iron And Steel.esp
spellsneak.esp
SPERG.esp
Thunderchild - Epic Shout Package.esp
Immersive Weapons.esp
WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
imp_helm_legend.esp
Unique Uniques.esp
Lore Weapon Expansion.esp
Run For Your Lives.esp
Hothtrooper44_ArmorCompilation.esp
Immersive Patrols II.esp
Frostfall.esp
YOT - Frostfall Module 3.0.esp
1nivWICCloaks.esp
backpackfrankdema.esp
WetandCold.esp
WetandCold - Ashes.esp
Clanking Armor.esp
SexLab-AmorousAdventures.esp
SPERG Weapon Styles.esp
RND_HearthFires-Patch.esp
The Paarthurnax Dilemma.esp
ssapbwk.esp
ImmersiveGenderChange.esp
Equipping Overhaul.esp
Imperious - Races of Skyrim.esp
Vigor - Combat and Injuries.esp
DSerArcheryGameplayOverhaul.esp
SOSRaceMenu.esp
XPMSE.esp
aMidianborn_Skyforge_Weapons.esp
Smithing Perks Overhaul_Remade.esp
SPERG-DB.esp
Ordinator - Perks of Skyrim.esp
TheEyesOfBeauty.esp
Animated Dragon Wings.esp
FNIS.esp
MikanEyes All in one.esp
SGEyebrows.esp
RaceMenu.esp
RaceMenuPlugin.esp
TKDodge.esp
VioLens.esp
Duel - Combat Realism.esp
LostGrimoire.esp
When Vampires Attack.esp
SPERG-DG.esp
SPERG-Ordinator-combined.esp
Dragon Soul Relinquishment.esp
High Level Enemies - Falskaar.esp
More Draconic Dragon Aspect - Powered Edition.esp
More Draconic Dragon Aspect - Wings and Tail.esp
Player Size Adjuster.esp
NoBlur.esp
Book of UUNP No Skimpy.esp
HelmetToggle.esp
Dr_Bandolier.esp
RaceMenuMorphsUUNP.esp
BonemoldExpanded.esp
Brawl Bugs CE.esp
BTRH_Waifu.esp
MoreNastyCritters.esp
SLALAnimObj.esp
SexLabDefeat.esp
SLAnimLoader.esp
Schlongs of Skyrim.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Muscular Addon.esp
SexLab TDF Aggressive Prostitution.esp
SOS - TTT Futanarium wballs Addon.esp
NARC-SkyTEST.esp
ogDiverseDragons2.esp
MLU.esp
Alternate Start - Live Another Life.esp
Bashed Patch, 0.esp
Rebirth Monster - SIC Patch.esp
Skyrim Immersive Creatures - DLC2.esp
Skyrim Immersive Creatures.esp

 

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  • 1 year later...

I'm actually having the same issue, but due to Foxes.

 

["wolf" [Actor < (FF0011E3)>]]
[11/20/2018 - 04:36:00PM] [CF][Framework] Didn't deactivate actor ["Sabre Cat" [Actor < (00082816)>]]; restarting
[11/20/2018 - 04:36:00PM] [CF][Creature] Finished on ["Fox" [Actor < (00107D5B)>]]
[11/20/2018 - 04:36:00PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].CFEffectCreature.RegisterForSingleUpdate() - "<native>" Line ?
[None].CFEffectCreature.OnUpdate() - "CFEffectCreature.psc" Line 199
[11/20/2018 - 04:36:00PM] [CF][Creature] Finished on ["Frostbite Spider" [lvlpredatorscript < (000827EE)>]]
[11/20/2018 - 04:36:01PM] [CF][Framework] Didn't deactivate actor ["Frostbite Spider" [lvlpredatorscript < (000827EE)>]]; restarting
[11/20/2018 - 04:36:01PM] [CF][Creature] Finished on ["Spriggan" [Actor < (FF0011EE)>]]
[11/20/2018 - 04:36:01PM] [CF][Framework] Didn't deactivate actor ["wolf" [Actor < (FF0011E3)>]]; restarting
[11/20/2018 - 04:36:01PM] [CF][Creature] Removing both API armours from ["wolf" [lvlpredatorscript < (00082812)>]] and doing nothing else
[11/20/2018 - 04:36:01PM] [CF][Creature] Removing both API armours from ["wolf" [lvlpredatorscript < (00082814)>]] and doing nothing else
[11/20/2018 - 04:36:01PM] [CF][Creature] Removing both API armours from ["wolf" [Actor < (FF0011E3)>]] and doing nothing else
[11/20/2018 - 04:36:01PM] [CF][Framework] Didn't deactivate actor ["Fox" [Actor < (00107D5B)>]]; restarting
[11/20/2018 - 04:36:01PM] [CF][Creature] Removing both API armours from ["Sabre Cat" [Actor < (00082816)>]] and doing nothing else
[11/20/2018 - 04:36:01PM] [CF][Creature] Removing both API armours from ["Deer" [Actor < (0004486D)>]] and doing nothing else
[11/20/2018 - 04:36:01PM] [CF][Framework] Didn't deactivate actor ["Spriggan" [Actor < (FF0011EE)>]]; restarting
[11/20/2018 - 04:36:01PM] [CF][Creature] Removing both API armours from ["Frostbite Spider" [lvlpredatorscript < (000827EE)>]] and doing nothing else
[11/20/2018 - 04:36:01PM] [CF][Creature] Removing both API armours from ["Spriggan" [Actor < (FF0011EE)>]] and doing nothing else
[11/20/2018 - 04:36:02PM] [CF][Creature] Removing both API armours from ["Fox" [Actor < (00107D5B)>]] and doing nothing else
Still not quite sure as to 'how' to fix this. I can't think of any mod I have that may interfere with Foxes, either.
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CreatureFramework.esm

MoreNastyCritters.esp

SexLab.esm

 

 

mmm. whenever you encounter skeveers or foxes, do they do anything to you? Probably certain animation(s) didn't work or something interfering . Check them out.

Sorry for the late reply, and no, they don't. Whether I look at them or not doesn't change it, and being that I'm inexperienced, I don't understand the impact of it- it's usually just when I'm near them at all, pretty much ever.

I'm going to attempt to run FNIS again, and then see if I can get the CTD from skeevers / foxes once again, I'll edit this when it's done.

 

Apologies for my inexperience.

 

P.S., I do have immersive creatures / SIC Addon, but I've only recently started having this issue.

 

P.P.S.

 

I went ahead and tested it, running into slightly different issues, although I believe it is being caused by something else, here's the log though.

 

[11/21/2018 - 06:37:30PM] [CF][Creature] Started on ["skeever" [lvlpredatorscript < (000DC57A)>]] with race/skin ["skeever" [Race <SkeeverWhiteRace (000C3EDF)>]]["" [Armor < (130BF76C)>]]
[11/21/2018 - 06:37:30PM] [CF][Creature] Update being forced on ["skeever" [lvlpredatorscript < (000DC57A)>]]; havingSex=False savedOverrideArousal=0 arousalSource=0
[11/21/2018 - 06:37:30PM] [CF][Creature] ["skeever" [lvlpredatorscript < (000DC57A)>]] unaroused
[11/21/2018 - 06:37:30PM] [CF][Creature] Equipping normal armour on ["skeever" [lvlpredatorscript < (000DC57A)>]]; gender=1
[11/21/2018 - 06:37:32PM] [CF][Creature] Finished on ["skeever" [lvlpredatorscript < (00081CEF)>]]
[11/21/2018 - 06:37:32PM] [CF][Creature] Finished on ["Deer" [Actor < (000DC8E4)>]]
[11/21/2018 - 06:37:32PM] [CF][Creature] Finished on ["rabbit" [Actor < (0010598A)>]]
[11/21/2018 - 06:37:32PM] [CF][Framework] Deactivated actor ["skeever" [lvlpredatorscript < (00081CEF)>]]
[11/21/2018 - 06:37:32PM] [CF][Framework] Didn't deactivate actor ["Deer" [Actor < (000DC8E4)>]]; not active
[11/21/2018 - 06:37:32PM] [CF][Framework] Deactivated actor ["rabbit" [Actor < (0010598A)>]]
[11/21/2018 - 06:37:32PM] [CF][Creature] Removing both API armours from ["skeever" [lvlpredatorscript < (00081CEF)>]] and doing nothing else
[11/21/2018 - 06:37:32PM] SOS Actor Schlongify: new schlong for bandit got schlong index 0 size 4
[11/21/2018 - 06:37:33PM] [CF][Creature] Removing both API armours from ["Deer" [Actor < (000DC8E4)>]] and doing nothing else
[11/21/2018 - 06:37:33PM] [CF][Creature] Removing both API armours from ["rabbit" [Actor < (0010598A)>]] and doing nothing else
[11/21/2018 - 06:37:33PM] SOS Actor Schlongify: new schlong for Talsgar the Wanderer got schlong index 0 size 2
[11/21/2018 - 06:37:33PM] SOS Actor Schlongify: new schlong for bandit got schlong index 0 size 5
[11/21/2018 - 06:37:37PM] ERROR: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type
stack:
[None].mystyWard.GetTargetActor() - "<native>" Line ?
[None].mystyWard.OnUpdate() - "mystyWard.psc" Line 17
[11/21/2018 - 06:37:37PM] ERROR: Cannot call GetAV() on a None object, aborting function call
stack:
[None].mystyWard.OnUpdate() - "mystyWard.psc" Line 19
[11/21/2018 - 06:37:37PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].mystyWard.OnUpdate() - "mystyWard.psc" Line 19
[11/21/2018 - 06:37:37PM] ERROR: Cannot call RestoreAV() on a None object, aborting function call
stack:
[None].mystyWard.OnUpdate() - "mystyWard.psc" Line 20
[11/21/2018 - 06:37:37PM] ERROR: Cannot call GetAV() on a None object, aborting function call
stack:
[None].mystyWard.OnUpdate() - "mystyWard.psc" Line 21
[11/21/2018 - 06:37:37PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].mystyWard.OnUpdate() - "mystyWard.psc" Line 21
[11/21/2018 - 06:37:37PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].mystyWard.RegisterForSingleUpdate() - "<native>" Line ?
[None].mystyWard.OnUpdate() - "mystyWard.psc" Line 23
----------------
Second
gender=1
[11/21/2018 - 06:43:00PM] [CF][Creature] ["wolf" [lvlpredatorscript < (000DC8E2)>]] unaroused
[11/21/2018 - 06:43:00PM] [CF][Creature] Not equipping normal armour on ["wolf" [lvlpredatorscript < (000DC8E2)>]]; there is no normal armour; gender=1
[11/21/2018 - 06:43:00PM] [CF][Creature] ["wolf" [lvlpredatorscript < (000DC8E3)>]] unaroused
[11/21/2018 - 06:43:00PM] [CF][Creature] Not equipping normal armour on ["Skeleton" [defaultFakeRezSpell < (000D9652)>]]; there is no normal armour; gender=1
[11/21/2018 - 06:43:00PM] [CF][Creature] Not equipping normal armour on ["rabbit" [Actor < (0010598A)>]]; there is no normal armour; gender=1
[11/21/2018 - 06:43:00PM] [CF][Creature] Not equipping normal armour on ["rabbit" [Actor < (00105988)>]]; there is no normal armour; gender=1
[11/21/2018 - 06:43:00PM] [CF][Creature] Not equipping normal armour on ["Skeleton" [defaultFakeRezSpell < (000D9653)>]]; there is no normal armour; gender=1
[11/21/2018 - 06:43:01PM] [CF][Creature] Not equipping normal armour on ["wolf" [lvlpredatorscript < (000DC8E3)>]]; there is no normal armour; gender=1
[11/21/2018 - 06:43:01PM] [CF][Creature] Not equipping normal armour on ["Skeleton" [defaultFakeRezSpell < (131AAD0A)>]]; there is no normal armour; gender=1
[11/21/2018 - 06:43:01PM] [CF][Creature] Not equipping normal armour on ["Skeleton" [defaultFakeRezSpell < (131AAD09)>]]; there is no normal armour; gender=1
[11/21/2018 - 06:43:05PM] [CF][Creature Apply] Not activating ["Lesser Slaughterfish" [Actor < (001060D8)>]]; creature isn't registered; race=["Slaughterfish" [Race <SlaughterfishRace (00013203)>]] skin=["" [Armor < (132E89DE)>]]
[11/21/2018 - 06:43:18PM] VM is freezing...
[11/21/2018 - 06:43:18PM] VM is frozen
[11/21/2018 - 06:43:18PM] Saving game...
[11/21/2018 - 06:43:18PM] VM is thawing...
[11/21/2018 - 06:43:19PM] [CF][Creature Apply] Not activating ["mudcrab" [Actor < (000DC57C)>]]; creature isn't registered; race=["mudcrab" [Race <MudcrabRace (000BA545)>]] skin=["" [Armor < (1354A897)>]]
[11/21/2018 - 06:43:25PM] [CF][Framework] Activating actor ["skeever" [lvlpredatorscript < (000DC57A)>]]
[11/21/2018 - 06:43:25PM] [CF][Creature] Started on ["skeever" [lvlpredatorscript < (000DC57A)>]] with race/skin ["skeever" [Race <SkeeverWhiteRace (000C3EDF)>]]["" [Armor < (130BF76C)>]]
[11/21/2018 - 06:43:26PM] [CF][Creature] Update being forced on ["skeever" [lvlpredatorscript < (000DC57A)>]]; havingSex=False savedOverrideArousal=0 arousalSource=0
[11/21/2018 - 06:43:26PM] [CF][Creature] ["skeever" [lvlpredatorscript < (000DC57A)>]] unaroused
[11/21/2018 - 06:43:26PM] [CF][Creature] Equipping normal armour on ["skeever" [lvlpredatorscript < (000DC57A)>]]; gender=1
[11/21/2018 - 06:43:27PM] SOS Actor Schlongify: new schlong for bandit got schlong index 0 size 2
[11/21/2018 - 06:43:34PM] [CF][Creature] Finished on ["rabbit" [Actor < (00105988)>]]
[11/21/2018 - 06:43:34PM] [CF][Creature] Finished on ["skeever" [lvlpredatorscript < (00081CEF)>]]
[11/21/2018 - 06:43:34PM] [CF][Framework] Deactivated actor ["rabbit" [Actor < (00105988)>]]
[11/21/2018 - 06:43:34PM] [CF][Framework] Deactivated actor ["skeever" [lvlpredatorscript < (00081CEF)>]]
[11/21/2018 - 06:43:35PM] [CF][Creature] Removing both API armours from ["rabbit" [Actor < (00105988)>]] and doing nothing else
[11/21/2018 - 06:43:35PM] [CF][Creature] Removing both API armours from ["skeever" [lvlpredatorscript < (00081CEF)>]] and doing nothing else
[11/21/2018 - 06:43:38PM] SOS Actor Schlongify: new schlong for Talsgar the Wanderer got schlong index 0 size 7
[11/21/2018 - 06:43:38PM] SOS Actor Schlongify: new schlong for bandit got schlong index 0 size 9
[11/21/2018 - 06:43:38PM] FNIS aa SetAnimGroup mod: FNIS Sexy Move Actor: [ActorBase < (0002C930)>] group: _mt base: 19 number: 6
[11/21/2018 - 06:43:38PM] FNIS aa SetAnimGroup mod: FNIS Sexy Move Actor: [ActorBase < (00013BB0)>] group: _mt base: 19 number: 4
Edit: Removed MNC and BDSIC Addon - got this.
[Mounted] Loaded: 100%
[11/22/2018 - 02:11:39PM] [Zad]: [Nipple Piercings] Registered. Event #12
[11/22/2018 - 02:11:39PM] [Zad]: [Nipple Piercings] Loaded: 55%
[11/22/2018 - 02:11:39PM] [Zad]: [Vibration] Registered. Event #21
[11/22/2018 - 02:11:39PM] [Zad]: [Vibration] Loaded: 25%
[11/22/2018 - 02:11:39PM] [Zad]: [struggle] Registered. Event #19
[11/22/2018 - 02:11:39PM] [Zad]: [struggle] Loaded: 25%
[11/22/2018 - 02:11:39PM] [Zad]: [Periodic Shocks] Registered. Event #24
[11/22/2018 - 02:11:39PM] [Zad]: [Periodic Shocks] Loaded: 25%
[11/22/2018 - 02:11:39PM] InitWidgetLoader()
[11/22/2018 - 02:11:39PM] [Zad]: ZadNpc::DoRegister(1.472382)
[11/22/2018 - 02:11:39PM] [Zad]: RepopulateNpcs()
[11/22/2018 - 02:11:39PM] SpousesEnhanced outfit drawer validation complete...
[11/22/2018 - 02:11:39PM] *****************************************************************************
[11/22/2018 - 02:11:39PM] Spouses Enhanced compat check DONE.
[11/22/2018 - 02:11:39PM] *****************************************************************************
[11/22/2018 - 02:11:39PM] [sic_configmenuscript <SIC_ConfigMenuQuest (130C4C3A)>]: Loaded user settings.
[11/22/2018 - 02:11:39PM] [Zad]: Set slot mask to [338165760]: 338165760
[11/22/2018 - 02:11:40PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
[item 1 in container (00000014)].zadHiderScript.Delete() - "<native>" Line ?
[item 1 in container (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5
[11/22/2018 - 02:11:41PM] [CF][Creature Apply] Not activating ["bandit" [Actor < (00080B81)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
[11/22/2018 - 02:11:41PM] [CF][Creature Apply] Not activating ["bandit" [Actor < (FF001063)>]]; creature isn't registered; race=["Orc" [Race <OrcRace (00013747)>]] skin=["" [Armor < (00000D64)>]]
[11/22/2018 - 02:11:41PM] [CF][Creature Apply] Not activating ["Whiterun Guard" [Actor < (0001B5E3)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[11/22/2018 - 02:11:41PM] [CF][Creature Apply] Not activating ["Whiterun Guard" [Actor < (0001B5DF)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[11/22/2018 - 02:11:41PM] [CF][Creature Apply] Not activating ["bandit" [Actor < (000812FD)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
[11/22/2018 - 02:11:41PM] [CF][Creature Apply] Not activating ["bandit" [Actor < (FF000F53)>]]; creature isn't registered; race=["Orc" [Race <OrcRace (00013747)>]] skin=["" [Armor < (00000D64)>]]
[11/22/2018 - 02:11:41PM] [CF][Creature Apply] Not activating ["Talsgar the Wanderer" [WETalsgarTheWandererDeathScript < (FF000F65)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
Edited by Cliffdraco
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I had a similar issue ages ago, but with draugr. I couldn't enter Bleak Falls Barrow. As soon as it attempted to load I got an instant CTD. It turned out to be a skeleton issue. Whichever animation mod I was using at the time (MNC, I think), I just reinstalled the draugr skeleton from it, ran FNIS again and it was fine.

Something newer I installed later overwrote it and screwed it up.

Maybe try removing the skeleton file in that creature's folder (in meshes) then reinstalling it and run FNIS again.

It's been a while since I've done the whole SL, CF, MNC, SLA install so, not sure which one has the creature skeletons in it.

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