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remove CPA from a weapon mesh


innova889

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i want to remove CPA or projectile node from a foregrip of a mod which is messing with the suppressor and muzzle beak flashes. the removed remapnode from the creation kit for the foregrip but the muzzle flash remains the same position. i tried remove blocking CPA but it crashed on load. any help would be appreciated.

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Muzzle flashes are part of projectile node data which are usually included in the receiver .nif.

 

If you remove a parent attach point from a .nif but a plugin still treats the object modification as including an attach point for another mod, then it's possible that it caused the crash, although normally things just don't show up if they don't have the right attach points.

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