Jump to content

Trading mod


BarsikTheCaT

Recommended Posts

After all those years I might still be under impression of Spice and Wolf, and Founders of the North it inspired, but recently I was thinking about trading mod in Fallout 4. Not the crappy trading 'get all the loot and sell it to a vendor', but real trading. Resources, manufacturing, contracts, huge amounts of caps involved. Quickly looking through Nexus I didn't find a mod like this, and the settlement system was left so lackluster and boring, so, why not splice it up? Though the Commonwealth may not be the best place for such mod (since devs were too lazy to fill it with real settlements), but still, anyone else would like such mod?

Edited by BarsikTheCaT
Link to comment
Share on other sites

Of what I understand he wants an economy mod.

Creating caravans like the ones which are already in the game, vendor shops in bigger non-player settlements, suplylines there, manufacturing in other settlements, ...

Only thing I am not right understand is the thing with the contracts. Maybe contracts for delivering specific amounts of ressources?

 

At least it sounds interesting, but would be a really big bunch of work due to much scripting.

Link to comment
Share on other sites

can you explain in simple way?

I'll try.

Say, there's a quarry. Dunwich Borers, for example. Instead of using that quarry as a breeding ground for ghouls and bandits player could instead secure it and start getting resources off it. Those meant resources could be of use for player himselfs, or, say, a non-player settlement, that is interested in that resource and would give you some other resource for it. Or pure caps. Or there could be more factions interested in that resource - each offering a different payment and different ways/routs to deliver that resource. Then there could be manufactured goods made out of those resources. Or livestock. Or fish. Then you'd need people who can actually operate resource procurement and manufacturing. You'd need tech. You could do corporate espionage (finally some stealth missions in Fallout 4!), though, if you get caught you'll severely hurt your reputation with other factions. Or you could provide services - living apartment, security, cargo transportation.

This is kind of what I am thinking.

 

Link to comment
Share on other sites

 

Then there could be manufactured goods made out of those resources. Or livestock. Or fish. Then you'd need people who can actually operate resource procurement and manufacturing.

open perk menu select "Local Leader", the transportation problem is solved

 

 

You'd need tech. You could do corporate espionage (finally some stealth missions in Fallout 4!), though, if you get caught you'll severely hurt your reputation with other factions.

you want new quest who impact to fractions reputations right?

 

 

. Or you could provide services - living apartment, security, cargo transportation.

charge each settler to make caps is reasonable

 

i dont know, the idea is vague,

i have better idea, how about increase the enemy loot caps 10x or 100x,

i think that solve the money problem

Link to comment
Share on other sites

 

 

Then there could be manufactured goods made out of those resources. Or livestock. Or fish. Then you'd need people who can actually operate resource procurement and manufacturing.

open perk menu select "Local Leader", the transportation problem is solved

 

 

You'd need tech. You could do corporate espionage (finally some stealth missions in Fallout 4!), though, if you get caught you'll severely hurt your reputation with other factions.

you want new quest who impact to fractions reputations right?

 

 

. Or you could provide services - living apartment, security, cargo transportation.

charge each settler to make caps is reasonable

 

i dont know, the idea is vague,

i have better idea, how about increase the enemy loot caps 10x or 100x,

i think that solve the money problem

 

Sorry if that looks ugly, I'm not familiar with nexus forums formatting.

This is not about the money, this is about things to do which this games could provide so much more. This would make settlements useful.

If you'd read my previous post completely you would understand I was talking about interactions with non-player settlements

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...