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The development of extensive modifications for Skyrim

 

Uncover just can't because of obvious reasons - change of plans very quickly. To burden yourself with any framework at the moment, is not the right solution. But.. "a sketch of the" model setting we can show like this:

 

http://s017.radikal.ru/i439/1610/5c/32e8d5a44338.jpg

 

In the story, the main character will have to collect unique drawings design Bureau "Argo". In other words the boat with many features, including free movement.

 

Will include:

Various improvements (which are bound to affect the appearance of the ship);

Technology improvement;

Crew

Defensive structures

This world without magic (elementalists, warlocks, etc.). Here Are the gods worshiped by the people. Are clairvoyants.

 

http://i013.radikal.ru/1610/a7/cc932d15ef08.jpg

 

Also, be included 4 campaigns to choose from:

*About the Trojans war with the Scythians, and it is about the Trojan military leader Jarim Ard’Ashir;

* About the return of the Golden Fleece in Colchis


* About the conquests of the Romans;


* About the war of Atlantis and Hyperborea;

http://s06.radikal.ru/i179/1610/30/b316f482a408.jpg

 

The approximate date of release is not present, everything is done gradually, so... the one who cares, he follows the news.

Screenshots of what has been done in my profile on the website

http://www.nexusmods.com/skyrim/users/7097480/?tb=images&pUp=1

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Turn to the description of characters of the campaign for the Trojans.

 

http://savepic.ru/11771433.jpg

 

Full name: Jarim Ard'Ashir - literally - the earthly representative of the God Ashur.
Age, date of birth: 45 years, about 5800 BC
Nationality, citizenship: Trojan
Religion: Zoroastrianism
Career: high priest, the Prophet, the Son of the head of state of Troy, the commander of the Trojan army.
Physical appearance:
Is a very large man, with huge muscles and awe-inspiring man in the street, not accustomed to see in the bulls anything good for yourself. In General, the face of Ard'Ashir is big and ugly. Scars not only complement the pleasant picture, and glance men seemed to have lost the ability to reflect his emotions. Bald. The musculature of son Troy is outstanding. How to tell his comrade in arms and ordinary people - huge fists, as blacksmith hammers, and strong as a herd of horses, but he's not fat, he is bodybuilder! Armor? What can wear a Trojan? Armor made of leather, the trousers tighter, heavier boots, a hood, like all desert men. All in red-brown colours, practical, comfortable. About beauty Ard'Ashir not worried.
Temperament:
In childhood was more of a Tomboy, and friendship with Sargon (his comrade in arms) only affected him this way, but army, and result of prolonged training on the Priest's Jarim turned into a calm and considerate person. He is extremely patient and is able to sit in one place, waiting for about a day. The most valued of his friends and comrades, who serves in the army, and therefore will never involve a personal dislike to someone, what would it not affect his relationship with friends. Relatively quiet, but when he begins to speak, he does so with an emphasis on each word, as if it expresses the unshakable truth. Is kind and merciful (the Trojans a national trait), this often applies to his enemies. Never give up, even before an enemy that outnumbers it. Always tries to avoid open battle, to have in its ranks to reduce the number of deaths to a minimum. However, he is not stupid and is able to retreat, if he knows that his army will die in vain. Most values and protecting friends, and his people, and his father, the ruler of Troy, and therefore the loss of someone of them will be for Ard'Ashir terrible blow, especially if it happens in front of him and he will not be able to prevent it.
Skills:
Masterfully wielding two swords.
Predictor. Knows when will die, causing no fear of going into battle, knowing that his time had not yet come.
Very strong physically (much stronger than any other soldier of the Trojan army).
Has an enhanced regenerative ability (the divine gift from God Ashur).
Knowledgeable in the areas of strategy, tactics, siege engineering, and fortifications.
Weak side:
Does not own any ranged weapons, not including throwing daggers.
Can be overly stubborn and transoms.
Likes to drink alcohol.
Very lazy.
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