Jump to content

[LE] packages again - what else :)


Tasheni

Recommended Posts

Hi comunity,

 

again I experienced some weird things:

 

1. My npc refuses to go into a specific area. It's an exterior beneath Whiterun. The area is full navmeshed. The travel package works fine as long I have xmarker set to another place. But if I place it on exact this little hill left and a little behind of Whiterun, he stops after a few seconds refusing to walk into this area. What the hell...?

 

2. It seems that an actor can not have more than 13 packages attached. They are time scheduled and work all fine. If I attach one more, not a single package is running. So I made a quest that's start enabled, attached only one package there to the alias - it's not running anymore. Used a simple copy of the travel package - no success. I don't want to put it into a scene, that will surley work, but then this scene must run forever :(

 

Is it possible to let the package stack attached directly to an actor evaluate? I know how to do this with an alias, but not with an actor directly. How would the script look like? I tried this with the actors base, but ck tells me, evaluatepackage is not a function...

 

I appreciate your help.

 

Greetings, Tasheni

 

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...