Hello guys. I recently came upon the "source code" for this plugin. So I guess I started working on it. So far I have added support for kf animation files with some unique features only specific to this plugin. I started like this to get to know the source code of the plugin better and be productive at the same time. Now a lot of people will ask me, what about Skyrim? Well, it's completely unrealistic to talk about Skyrim support right now since I am already developing new features that aren't fully developed yet.
I have looked into skyrim support. The current version is based on the updated niflib that handles a lot of skyrim stuff. So some work has been done in this department.
Here is the link where I posted test versions:
And here is the thread in which I posted the work I have done so far
And here is the latest test version:
latest test version
Now I don't want to hear people wanting skyrim support. I know that already . It can't be done without all these steps. This is the right order to to things. If you really want to help me, try to make something with the plugin for fallout 3 or oblivion and see if it works properly. I am reluctant to start working on skyrim support unless people test what I made so far.
Maya 2012 test version with kf animation support
2 replies to this topic
Posted 17 January 2012 - 11:05 AM
Posted 30 January 2012 - 07:39 PM
I'd help, but I don't even know enough about Maya to install this stuff...
Posted 05 August 2012 - 05:21 AM
Hi Alecu, can you kindly upload the latest version of Maya 2012 niftranslator plugin onto some other upload site like... mediafire ? I tried for 2 days to download from RapidShare and to no avail, it keep stating invalid download parameter. Thanks a lot for developing the Maya Nif plugin.
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