Hello guys. I recently came upon the "source code" for this plugin. So I guess I started working on it. So far I have added support for kf animation files with some unique features only specific to this plugin. I started like this to get to know the source code of the plugin better and be productive at the same time. Now a lot of people will ask me, what about Skyrim? Well, it's completely unrealistic to talk about Skyrim support right now since I am already developing new features that aren't fully developed yet.
I have looked into skyrim support. The current version is based on the updated niflib that handles a lot of skyrim stuff. So some work has been done in this department.
Here is the link where I posted test versions:
test versionsAnd here is the thread in which I posted the work I have done so far
WIP threadAnd here is the latest test version:
latest test versionNow I don't want to hear people wanting skyrim support. I know that already

. It can't be done without all these steps. This is the right order to to things. If you really want to help me, try to make something with the plugin for fallout 3 or oblivion and see if it works properly. I am reluctant to start working on skyrim support unless people test what I made so far.