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Modded Game: Random CTDs outside


FloatingPork

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So Ive been having random CTDs (crash to desktop) recently.

I play on Survival difficulty and a lot of the mods I have been running for ages without problems.

I tried everything i found online or could think of:
removed some mods,
reinstalled everything
and even changed to MO2 from NMM.

I even found some bugs in the mods and got them fixed if they were local or reported them if they werent.

Alltogether, I gained some stability, but still, my game keeps crashing randomly.

Its not the savefile, I started a new game and got random CTDs there, too.
Its not specific places either, I might CTD everywhere, as long as its outside.
(Maybe its happening inside now, too, as you can probably imagine its hard getting anywhere)

Id appreciate any help I can get, and thank you in advance for your work.

Heres my LOOT-sorted load order:

0 0 Fallout4.esm
1 1 Unofficial Fallout 4 Patch.esp
2 2 ArmorKeywords.esm
3 3 Snap'n Build.esm
4 4 TrueStormsFO4.esm
5 5 SpringCleaning.esm
6 6 OWR_CraftableDecor.esp
7 7 dinoshelf.esp
8 8 dinoshelf_extra_ammo.esp
9 9 eFFoodPlanters - Extra Plants - Variable.esp
10 a eFFoodPlanters - Variable.esp
11 b Armorsmith Extended.esp
12 c My_Minutemen.esp
13 d FunctionalDisplays-Collectibles.esp
14 e FunctionalDisplays.esp
15 f def_inv_scrap_de.esp
16 10 FunctionalDisplays-MISC-Vanilla.esp
17 11 Tiered Generators - Explosive type 1.esp
18 12 Tiered Generators - Explosive type 2.esp
19 13 Tiered Generators - Non-Explosive.esp
20 14 DD_Floor_brace.esp
21 15 CBBE.esp
22 16 BetterSettlers.esp
23 17 BetterSettlersCleanFacePack.esp
24 18 BetterSettlersNoLollygagging.esp
25 19 EveryonesBestFriend.esp
26 1a WastelandFashionAccessories.esp
27 1b Craftable Cats.esp
28 1c ARWCSM - 4 - Modular - Weightless - Aid-Chem-Drink-Food.esp
29 1d FunctionalDisplays-AID-Vanilla.esp
30 1e DV-Deadly Vertibirds.esp
31 1f DV-Very Durable Vertibirds.esp
32 20 DV-Armored Pilots.esp
33 21 DV-No Levelled Vertibirds.esp
34 22 OCDecorator.esp
35 23 OCDispenser.esp
36 24 dD-Enhanced Blood Basic.esp
37 25 dD - Screen Blood Duration Medium.esp
38 26 dD - Small Splatter Size.esp
39 27 Eli_Crafting Shiz 9000.esp
40 28 Swinging Meat Bags.esp
41 29 Immersive Toilet.esp
42 2a Sneaky Kills.esp
43 2b Pip-Boy Flashlight.esp
44 2c detailedferalghouls.esp
45 2d EAMR.esp
46 2e You Talk Too Much.esp
47 2f SleepOrSave.esp
48 30 MoreProductiveScavengers.10junk10chance.esp
49 31 SnB_Structures_Fix.esp
50 32 dD-Realistic Ragdoll Force.esp
51 33 ScrapDeadThings.esp
52 34 FAR.esp
53 35 Grasslands - Healthy.esp
54 36 TrueStormsFO4-GlowingSeaExtraRads.esp
55 37 BetterModDescriptions.esp
56 38 Weapons of Fate.esp
57 39 Extended weapon mods.esp
58 3a BetterModDescriptionsAE.esp
59 3b BetterModDescriptionsEWM.esp
60 3c BrighterSettlementLights.esp
61 3d Extra_Tracks_Diamond.esp
62 3e More Where That Came From Diamond City.esp
63 3f AutoDoors.esp
64 40 SC_ExpandedScrapList.esp
65 41 subwayrunnnernodynamic.esp
66 42 NAC.esp
67 43 WET.esp
68 44 Radiant Clouds and Fogs.esp
69 45 NAC-TS-Patch.esp
70 46 TrueStormsFO4-EarlierSunsets.esp
71 47 UniqueUniques.esp
72 48 OWR.esp
73 49 SalvageBeacons.esp
NAC-NukaWorld.esp
NAC-FarHarbor.esp
move that workbench!.esp
InteriorsEnhanced-All-In-One.esp
FogOut Interiors - All DLC.esp
BTInteriors_Project.esp
BetterModDescriptionsWE.esp
[copied from LOOT]




Heres the latest Papyrus-crashfiles in text:

[02/01/2017 - 07:56:29PM] Papyrus log opened (PC-64)
[02/01/2017 - 07:56:29PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[02/01/2017 - 07:56:29PM] Memory page: 128 (min) 512 (max) 153600 (max total)
[02/01/2017 - 07:56:29PM] Maximum stack depth: 100
[02/01/2017 - 07:56:29PM] This is a script log only and does not contain information on any other part of the game, including crashes.
[02/01/2017 - 07:56:31PM] Cannot open store for class "TrueStorms:TrueStorms_SpawnCleanup", missing file?
[02/01/2017 - 07:56:36PM] warning: Property Modname on script FunctionalDisplaysMenuInstallerScript attached to 99_MenuCategoriesInstaller (0E0008CB) cannot be initialized because the script no longer contains that property
[02/01/2017 - 07:56:37PM] error: Cannot call MakeRadioReceiver() on a None object, aborting function call
stack:
[ (48004CB1)].OWR_8BH_radio_scene.OnInit() - "f:\Dropbox\FO4 modding\_apps\Caprica\OWR_8BH_radio_scene.psc" Line 25
[02/01/2017 - 07:56:37PM] error: Cannot call MakeRadioReceiver() on a None object, aborting function call
stack:
[ (48004CAE)].OWR_8BH_radio_scene.OnInit() - "f:\Dropbox\FO4 modding\_apps\Caprica\OWR_8BH_radio_scene.psc" Line 25
[02/01/2017 - 07:56:37PM] error: Cannot call MakeRadioReceiver() on a None object, aborting function call
stack:
[ (48004CAF)].OWR_8BH_radio_scene.OnInit() - "f:\Dropbox\FO4 modding\_apps\Caprica\OWR_8BH_radio_scene.psc" Line 25
[02/01/2017 - 07:56:37PM] error: Cannot call MakeRadioReceiver() on a None object, aborting function call
stack:
[ (48004CB0)].OWR_8BH_radio_scene.OnInit() - "f:\Dropbox\FO4 modding\_apps\Caprica\OWR_8BH_radio_scene.psc" Line 25
[02/01/2017 - 07:56:37PM] error: Cannot call MakeRadioReceiver() on a None object, aborting function call
stack:
[ (480048DF)].OWR_8BH_radio_scene.OnInit() - "f:\Dropbox\FO4 modding\_apps\Caprica\OWR_8BH_radio_scene.psc" Line 25
[02/01/2017 - 07:56:37PM] error: Cannot call HasKeyword() on a None object, aborting function call
stack:
[HC_Manager (0000080E)].hardcore:hc_managerscript.PlayerCanHeal() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3267
[HC_Manager (0000080E)].hardcore:hc_managerscript.PlayerCanHealOrRepair() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3292
[HC_Manager (0000080E)].hardcore:hc_managerscript.CompanionSetNoBleedoutRecovery() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3300
[HC_Manager (0000080E)].hardcore:hc_managerscript.StartupHardcore() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 87
[HC_Manager (0000080E)].hardcore:hc_managerscript.OnInit() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 17
[02/01/2017 - 07:56:37PM] warning: Assigning None to a non-object variable named "::temp1053"
stack:
[HC_Manager (0000080E)].hardcore:hc_managerscript.PlayerCanHeal() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3267
[HC_Manager (0000080E)].hardcore:hc_managerscript.PlayerCanHealOrRepair() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3292
[HC_Manager (0000080E)].hardcore:hc_managerscript.CompanionSetNoBleedoutRecovery() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3300
[HC_Manager (0000080E)].hardcore:hc_managerscript.StartupHardcore() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 87
[HC_Manager (0000080E)].hardcore:hc_managerscript.OnInit() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 17
[02/01/2017 - 07:56:37PM] error: Cannot call HasKeyword() on a None object, aborting function call
stack:
[HC_Manager (0000080E)].hardcore:hc_managerscript.PlayerCanHeal() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3267
[HC_Manager (0000080E)].hardcore:hc_managerscript.PlayerCanHealOrRepair() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3292
[HC_Manager (0000080E)].hardcore:hc_managerscript.CompanionSetNoBleedoutRecovery() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3300
[HC_Manager (0000080E)].hardcore:hc_managerscript.StartupHardcore() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 88
[HC_Manager (0000080E)].hardcore:hc_managerscript.OnInit() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 17
[02/01/2017 - 07:56:37PM] warning: Assigning None to a non-object variable named "::temp1053"
stack:
[HC_Manager (0000080E)].hardcore:hc_managerscript.PlayerCanHeal() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3267
[HC_Manager (0000080E)].hardcore:hc_managerscript.PlayerCanHealOrRepair() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3292
[HC_Manager (0000080E)].hardcore:hc_managerscript.CompanionSetNoBleedoutRecovery() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3300
[HC_Manager (0000080E)].hardcore:hc_managerscript.StartupHardcore() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 88
[HC_Manager (0000080E)].hardcore:hc_managerscript.OnInit() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 17
[02/01/2017 - 07:56:37PM] VM is freezing...
[02/01/2017 - 07:56:37PM] VM is frozen
[02/01/2017 - 07:56:38PM] Reverting game...
[02/01/2017 - 07:58:19PM] Loading game...
[02/01/2017 - 07:58:19PM] warning: Property ProtectronShutDownReceived on script protectronscript attached to (001CB6F2) cannot be initialized because the script no longer contains that property
[02/01/2017 - 07:58:19PM] warning: Property ProtectronPowerUpReceived on script protectronscript attached to (001CB6F2) cannot be initialized because the script no longer contains that property
[02/01/2017 - 07:58:19PM] warning: Property linkProtectronPod on script protectronscript attached to (001CB6F2) cannot be initialized because the script no longer contains that property
[02/01/2017 - 07:58:19PM] warning: Property ProtectronPodStatus on script protectronscript attached to (001CB6F2) cannot be initialized because the script no longer contains that property
[02/01/2017 - 07:58:19PM] warning: Property protectronAlias on script protectronscript attached to (001CB6F2) cannot be initialized because the script no longer contains that property
[02/01/2017 - 07:58:19PM] warning: Property ProtectronShutDownCompleted on script protectronscript attached to (001CB6F2) cannot be initialized because the script no longer contains that property
[02/01/2017 - 07:58:19PM] warning: Property Modname on script FunctionalDisplaysMenuInstallerScript attached to 99_MenuCategoriesInstaller (0E0008CB) cannot be initialized because the script no longer contains that property
[02/01/2017 - 07:58:19PM] warning: Property DN049_GenAtomicsGiantHandyLiftHelper on script DN049_PlayerAtDirectorTriggerScript attached to (000FA720) cannot be initialized because the script no longer contains that property
[02/01/2017 - 07:58:35PM] VM is thawing...
[02/01/2017 - 07:58:39PM] warning: Property SB_SalvageBeaconTutorial01 on script Fragments:Quests:QF_SB_Tutorial_01001ED7 attached to SB_Tutorial (49001ED7) cannot be initialized because the script no longer contains that property
[02/01/2017 - 07:59:27PM] VM is freezing...
[02/01/2017 - 07:59:27PM] VM is frozen
[02/01/2017 - 07:59:27PM] Saving game...
[02/01/2017 - 07:59:27PM] VM is thawing...

(I saved the game about 5-30 sec before crashing this time, and i doubt it has to do with the autosave)

 

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on trivial inspection

 

some of your esp's conflict

 

 

17 11 Tiered Generators - Explosive type 1.esp
18 12 Tiered Generators - Explosive type 2.esp
19 13 Tiered Generators - Non-Explosive.esp

for example

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on trivial inspection

 

some of your esp's conflict

 

 

17 11 Tiered Generators - Explosive type 1.esp

18 12 Tiered Generators - Explosive type 2.esp

19 13 Tiered Generators - Non-Explosive.esp

for example

How do you see they are conflicting?

 

If its the name, this mod installs 3 different versions of its content:

some are cheaper, but unstable etc.

 

If it isnt I dont know how to differ the working ones from the problematic.

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From what I read on the description for that mod I think you're only supposed to pick one of the tiered generators. Also, I see "49 31 SnB_Structures_Fix.esp" is that an old Snap N Build file? If so I think it needs to be removed, it should only have the main esm file according to the main files description on their page. Finally, quite a few people complain of frequent CTDs while using True Storms. It tends to be a vram heavy mod.

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Also, I see "49 31 SnB_Structures_Fix.esp" is that an old Snap N Build file?

Its a "sub-mod", another mod by the same author for fixing a quite usual bug that might happen when installing SnB, making your "structures" category disapear.

Ive kept it on because ive gotten said bug multiple times.

 

True storms doesnt seem to be the issue, i often tried running without it, still getting crashes;

Ill probably try that again if the other stuff doesnt fix it for me.

Thanks for the help, though.

 

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So you are running True Storms, NAC, Radiant Clouds and Fog, and FogOut?

 

I would imagine that these mods have some sort of conflict of interest with weather, as NAC is Natural Atmospheric Commonwealth if memory serves, and is supposed to do the same thing that True Storm accomplishes, so you may be encountering fatal errors when the game attempts to cull one effect, and its directed to something else because the path way is riddled with hiccups.

 

 

General rule of thumb I have found after tuning a 250 plugin limit Fallout game and the only issue I have is the random VATS survival freeze, and very rarely a CTD, is that if you have two mods that do the same thing, they will conflict unless they specifically state they are compatible as long as their load order slot is correct.

 

This is specifically from True Storms mod page;

 

Other mods that only have patches for True Storms v1.3.1 will not be fully compatible with v1.4! Please be patient! For now True Storms v1.4 must be run on its own unless the mod has a patch for v1.4, or you risk unintended behavior and potential issues. There are always these kinds of bumps when doing a major update.

Not compatible with other weather mods (i.e. Vivid Weathers) unless a patch is made, which I am hoping to work on.

 

[02/01/2017 - 07:56:31PM] Cannot open store for class "TrueStorms:TrueStorms_SpawnCleanup", missing file?

 

This may tie in with True Storms being a pita for you. Perhaps a complete uninstall and redownload and reinstall may help for that. And remove NAC, and any other weather mods you have as they are incompatible with True Storms.

 

 

[02/01/2017 - 07:58:19PM] warning: Property Modname on script FunctionalDisplaysMenuInstallerScript attached to 99_MenuCategoriesInstaller (0E0008CB) cannot be initialized because the script no longer contains that property

 

This seems like your Functional displays mod is having a pathway error and is trying to reference an object that no longer exists, or hasn't been loaded properly.

 

02/01/2017 - 07:58:19PM] warning: Property DN049_GenAtomicsGiantHandyLiftHelper on script DN049_PlayerAtDirectorTriggerScript attached to (000FA720) cannot be initialized because the script no longer contains that property

 

This also alludes to the item being referenced 000FA720 is broken, or has been removed by a mod somewhere.

 

 

[02/01/2017 - 07:56:37PM] error: Cannot call MakeRadioReceiver() on a None object, aborting function call
stack:
[ (48004CB1)].OWR_8BH_radio_scene.OnInit() - "f:\Dropbox\FO4 modding\_apps\Caprica\OWR_8BH_radio_scene.psc" Line 25
[02/01/2017 - 07:56:37PM] error: Cannot call MakeRadioReceiver() on a None object, aborting function call
stack:
[ (48004CAE)].OWR_8BH_radio_scene.OnInit() - "f:\Dropbox\FO4 modding\_apps\Caprica\OWR_8BH_radio_scene.psc" Line 25
[02/01/2017 - 07:56:37PM] error: Cannot call MakeRadioReceiver() on a None object, aborting function call
stack:
[ (48004CAF)].OWR_8BH_radio_scene.OnInit() - "f:\Dropbox\FO4 modding\_apps\Caprica\OWR_8BH_radio_scene.psc" Line 25
[02/01/2017 - 07:56:37PM] error: Cannot call MakeRadioReceiver() on a None object, aborting function call
stack:
[ (48004CB0)].OWR_8BH_radio_scene.OnInit() - "f:\Dropbox\FO4 modding\_apps\Caprica\OWR_8BH_radio_scene.psc" Line 25
[02/01/2017 - 07:56:37PM] error: Cannot call MakeRadioReceiver() on a None object, aborting function call
stack:
[ (480048DF)].OWR_8BH_radio_scene.OnInit() - "f:\Dropbox\FO4 modding\_apps\Caprica\OWR_8BH_radio_scene.psc" Line 25
[02/01/2017 - 07:56:37PM] error: Cannot call HasKeyword() on a None object, aborting function call
stack:

 

This would seem that your mod Old World Radio is not functioning properly. It's attempting to call on a keyword that isn't in the game. Or whatever it is trying to call hasn't been properly referenced, as shown by the papyrus stating its trying to call on your dropbox folder where you apparently have the data files at for this mod, and since it's not referenced, or not installed right it results in a None error and crashes the call. Have you installed these manually? Or used NMM? if you look in your Data folder in your steam games directory for Fallout 4 (C:/yourPC/programfiles/Steam/Steamapps/common/Fallout4 ) and do you see a entry in the Data folder for OWR? And if so are all the files in there? If they aren't, then it's no wonder it is unable to call any objects.

 

This is just my take on looking over your files.

 

Edit:

 

This is on the OWR page under posts from the author.

 

FOR ANYONE HAVING ISSUES...

1. Deactivate OWR.esp in your load order. Do not uninstall the entire mod!
2. Load game, create a new save.
3. Exit game, reactivate mod.
4. Open game, load your save created before, turn on radio and enjoy!

Edited by jdkzombie
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Heya OP, me again.

 

Was doing some more digging through your Load order and I decided to look up NAC.

 

Here is the incompatibility list, which I confirmed by adding both of these to my own game and having several crashes.

 

• INCOMPATIBILITY

*Here is a non-exhaustive list of some mods that are redundant and/or not compatible while using NAC:
*(However, you can always mix NAC with some of this mods when they are in italic depending of the load order you chose. Ex: You like the ghoul swarm from TrueStorm but want to keep everything else from NAC, then just load TS before NAC. You prefer Interior Enhanced then load it after NAC so it can override my interior cells settings etc...etc...)


True Storms: NAC already offers new and original Radstorms, new Thunder sounds and thunders lightning, sounds tweaks, different rain textures and more. (Load TS before NAC if you like to use the ghoul swarm, after NAC if you want to completely override NAC's climate&weathers&storms)
Thanks to Payl0ad, you can now use
a compatibility patch for NAC and TrueStorm to ensure everything work fine.


Vivid Weathers: NAC adds more new and uniques weathers included in a fully redone climate system. (Load VW after NAC if you still want to use it, this will override NAC's climate&weathers&storms)

Moribund World: NAC and its Nuclear season patch offers the same kind of experience and more. (Load MW after NAC if you still want to use it, this will override NAC's climate&weathers&storms)

Fr4nsson's light tweaks: NAC uses new image spaces for all time of day of all weathers and also changed all the interiors lighting and image spaces. (Load FLT after NAC after NAC if you still want to use it, this will override NAC's interior changes, but it won't work for exteriors locations)

Interior enhanced: NAC changes all interiors lightning templates and cells. (Load IR after NAC if you still want to use it)

♦ Darker nights: NAC offers a wide variety of different night times depending of the moon occlusion, the humidity level and the cloud density. A.I detection has been tweaked according to the changes and more.

♦ True nights: same thing. Not mentioning NAC also adds different time of day into night times.


Remove interior fog: NAC uses fog for interior lighting in its own way. (Load RIF after NAC if you still want to use it.)

Fog out: NAC changes the fog distance and density depending of each weather. Nac also change the detection on each weather depending of the fog density. Not mentioning Fogout only work for vanilla weathers.

Fallout 4 enhanced color correction, Neutral luts (and every other game luts mods): NAC disables LUTs and work only with raw color and light. Not mentioning that all the image space are new.

Heavy rain: NAC tweaks the rain and its sounds and adds different textures depending of each rain weather.

♦ Climate tweaks: NAC entirely changes the climate system and the Time of Day values.

LFX: NAC changes the light sources to get the right temperature and intensity. (Load LFX after NAC if you still want to use it)

Nuclear weather: NAC adds its own radstorms. (Load NW after NAC if you still want to use it, this will override NAC's climate&weathers&storms)

Any other weather mods: for obvious reasons. (Load them after NAC if you still want to use them, this will override NAC's climate&weathers&storms)


Radiant Clouds and Fog: NAC uses its own fog system for no fps loss and its own clouds textures (you can try to use RCF textures tho).

♦ Console enabler mods for survival: Console is enabled by default for all difficulties with NAC.

♦ Terminal speed mods: NAC multiplies the speed of terminals by default for ease of use of NACFX

♦ Timescale mods: NAC has various timescale options from the ANAC holotape.

 

As you can see, NAC and True Storms, Radiant Clouds and Fog, and Fogout all conflict with each other. There are some compatibility patches on the NAC page that you may be able to use to help assuage the issues.

 

Hope this helps!

Edited by jdkzombie
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Thanks for the help so far.

Im running on Mod Organizer 2.

Ive unchecked the incompatible mods- in fact; i I unchecked all environmental mods for testing.
(I did have the NAC+TrueStorms-Patch enabled and installed)
(The OWR issue didnt bother me before, since the mod appeared fully functional.)

But i still get CTD'ed after a max of 3 min.

The Papyrus again isnt of much help to me, there appears to be the same warnings as before and only few new data.

As usual, Functional Displays cant load the mods on a weapon (ive fully disabled the mod and ran the game, it just produced an unreadable crashlog), but thats not a big issue.

Heres the unreadable crashlog:

[02/02/2017 - 09:19:51PM] Papyrus log opened (PC-64)
[02/02/2017 - 09:19:51PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[02/02/2017 - 09:19:51PM] Memory page: 128 (min) 512 (max) 153600 (max total)
[02/02/2017 - 09:19:51PM] Maximum stack depth: 100
[02/02/2017 - 09:19:51PM] This is a script log only and does not contain information on any other part of the game, including crashes.
[02/02/2017 - 09:20:09PM] error: Cannot call HasKeyword() on a None object, aborting function call
stack:
[HC_Manager (0000080E)].hardcore:hc_managerscript.PlayerCanHeal() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3267
[HC_Manager (0000080E)].hardcore:hc_managerscript.PlayerCanHealOrRepair() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3292
[HC_Manager (0000080E)].hardcore:hc_managerscript.CompanionSetNoBleedoutRecovery() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3300
[HC_Manager (0000080E)].hardcore:hc_managerscript.StartupHardcore() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 87
[HC_Manager (0000080E)].hardcore:hc_managerscript.OnInit() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 17
[02/02/2017 - 09:20:09PM] warning: Assigning None to a non-object variable named "::temp1053"
stack:
[HC_Manager (0000080E)].hardcore:hc_managerscript.PlayerCanHeal() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3267
[HC_Manager (0000080E)].hardcore:hc_managerscript.PlayerCanHealOrRepair() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3292
[HC_Manager (0000080E)].hardcore:hc_managerscript.CompanionSetNoBleedoutRecovery() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3300
[HC_Manager (0000080E)].hardcore:hc_managerscript.StartupHardcore() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 87
[HC_Manager (0000080E)].hardcore:hc_managerscript.OnInit() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 17
[02/02/2017 - 09:20:09PM] error: Cannot call HasKeyword() on a None object, aborting function call
stack:
[HC_Manager (0000080E)].hardcore:hc_managerscript.PlayerCanHeal() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3267
[HC_Manager (0000080E)].hardcore:hc_managerscript.PlayerCanHealOrRepair() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3292
[HC_Manager (0000080E)].hardcore:hc_managerscript.CompanionSetNoBleedoutRecovery() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3300
[HC_Manager (0000080E)].hardcore:hc_managerscript.StartupHardcore() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 88
[HC_Manager (0000080E)].hardcore:hc_managerscript.OnInit() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 17
[02/02/2017 - 09:20:09PM] warning: Assigning None to a non-object variable named "::temp1053"
stack:
[HC_Manager (0000080E)].hardcore:hc_managerscript.PlayerCanHeal() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3267
[HC_Manager (0000080E)].hardcore:hc_managerscript.PlayerCanHealOrRepair() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3292
[HC_Manager (0000080E)].hardcore:hc_managerscript.CompanionSetNoBleedoutRecovery() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3300
[HC_Manager (0000080E)].hardcore:hc_managerscript.StartupHardcore() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 88
[HC_Manager (0000080E)].hardcore:hc_managerscript.OnInit() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 17
[02/02/2017 - 09:20:29PM] VM is freezing...
[02/02/2017 - 09:20:29PM] VM is frozen
[02/02/2017 - 09:20:31PM] Reverting game...
[02/02/2017 - 09:22:11PM] Loading game...
[02/02/2017 - 09:22:11PM] warning: Property ProtectronPowerUpReceived on script protectronscript attached to (001CB6F2) cannot be initialized because the script no longer contains that property
[02/02/2017 - 09:22:11PM] warning: Property ProtectronPodStatus on script protectronscript attached to (001CB6F2) cannot be initialized because the script no longer contains that property
[02/02/2017 - 09:22:11PM] warning: Property ProtectronShutDownCompleted on script protectronscript attached to (001CB6F2) cannot be initialized because the script no longer contains that property
[02/02/2017 - 09:22:11PM] warning: Property protectronAlias on script protectronscript attached to (001CB6F2) cannot be initialized because the script no longer contains that property
[02/02/2017 - 09:22:11PM] warning: Property ProtectronShutDownReceived on script protectronscript attached to (001CB6F2) cannot be initialized because the script no longer contains that property
[02/02/2017 - 09:22:11PM] warning: Property linkProtectronPod on script protectronscript attached to (001CB6F2) cannot be initialized because the script no longer contains that property
[02/02/2017 - 09:22:11PM] warning: Property DN049_GenAtomicsGiantHandyLiftHelper on script DN049_PlayerAtDirectorTriggerScript attached to (000FA720) cannot be initialized because the script no longer contains that property
[02/02/2017 - 09:22:11PM] Cannot open store for class "FunctionalDisplaysContainerScript", missing file?
[02/02/2017 - 09:22:11PM] warning: Unable to get type FunctionalDisplaysContainerScript referenced by the save game. Objects of this type will not be loaded.
[02/02/2017 - 09:22:11PM] Cannot open store for class "FunctionalDisplaysWeaponMountScript", missing file?
[02/02/2017 - 09:22:11PM] warning: Unable to get type FunctionalDisplaysWeaponMountScript referenced by the save game. Objects of this type will not be loaded.
[02/02/2017 - 09:22:11PM] Cannot open store for class "FunctionalDisplaysMenuInstallerScript", missing file?
[02/02/2017 - 09:22:11PM] warning: Unable to get type FunctionalDisplaysMenuInstallerScript referenced by the save game. Objects of this type will not be loaded.
[02/02/2017 - 09:22:11PM] warning: Unable to get type functionaldisplayscontainerscript#functionaldisplaysstruct referenced by the save game. Structs of this type will not be loaded.
[02/02/2017 - 09:22:11PM] error: Unable to re-create object 0x000001F9925532D0 - a FunctionalDisplaysContainerScript object attached to (FF011940)
[02/02/2017 - 09:22:11PM] error: Unable to re-create object 0x000001FA38CCCB40 - a FunctionalDisplaysWeaponMountScript object attached to (FF0125A5)
[02/02/2017 - 09:22:11PM] error: Unable to re-create object 0x000001FA36261E00 - a FunctionalDisplaysMenuInstallerScript object attached to None
[02/02/2017 - 09:22:11PM] error: Unable to re-create object 0x000001F992553060 - a FunctionalDisplaysContainerScript object attached to (FF011901)
[02/02/2017 - 09:22:11PM] error: Unable to re-create struct 0x000001FA3C080E80
[02/02/2017 - 09:22:11PM] error: Unable to re-create struct 0x000001FA3C080E40
[02/02/2017 - 09:22:11PM] error: Unable to re-create struct 0x000001FA3C080E00
[02/02/2017 - 09:22:11PM] error: Unable to re-create struct 0x000001FA3C080840
[02/02/2017 - 09:22:11PM] error: Unable to re-create struct 0x000001FA3C080880
[02/02/2017 - 09:22:11PM] error: Unable to re-create struct 0x000001FA3C080980
[02/02/2017 - 09:22:11PM] error: Unable to re-create struct 0x000001FA3C0809C0
[02/02/2017 - 09:22:11PM] error: Unable to re-create struct 0x000001FA3C080A00
[02/02/2017 - 09:22:11PM] error: Unable to re-create struct 0x000001FA3C080A40
[02/02/2017 - 09:22:11PM] error: Unable to re-create struct 0x000001FA3C080A80
[02/02/2017 - 09:22:11PM] error: Unable to re-create struct 0x000001FA3C080AC0
[02/02/2017 - 09:22:11PM] error: Unable to re-create struct 0x000001FA3C080B00
[02/02/2017 - 09:22:11PM] error: Unable to re-create struct 0x000001FA3C080B40
[02/02/2017 - 09:22:11PM] error: Unable to re-create struct 0x000001FA3C080B80
[02/02/2017 - 09:22:11PM] error: Unable to re-create struct 0x000001FA3C080BC0
[02/02/2017 - 09:22:11PM] error: Unable to re-create struct 0x000001FA3C080DC0
[02/02/2017 - 09:22:11PM] error: Unable to re-create array 0x000001FA3C0FC2A0
[02/02/2017 - 09:22:11PM] error: Unable to re-create array 0x000001FA3C0FD530
[02/02/2017 - 09:22:11PM] error: Variable struct type functionaldisplayscontainerscript#fdmountstruct is unknown - data will be ignored
[02/02/2017 - 09:22:11PM] error: Variable struct type functionaldisplayscontainerscript#functionaldisplaysstruct is unknown - data will be ignored
[02/02/2017 - 09:22:11PM] error: Array handle 0x000001FA3C0FD530 is missing from the array table - variable value will be cleared
[02/02/2017 - 09:22:11PM] error: Object 0x000001F9925532D0 not found on load
[02/02/2017 - 09:22:11PM] error: Object 0x000001FA38CCCB40 not found on load
[02/02/2017 - 09:22:11PM] error: Object 0x000001FA36261E00 not found on load
[02/02/2017 - 09:22:11PM] error: Variable struct type functionaldisplayscontainerscript#fdmountstruct is unknown - data will be ignored
[02/02/2017 - 09:22:11PM] error: Variable struct type functionaldisplayscontainerscript#functionaldisplaysstruct is unknown - data will be ignored
[02/02/2017 - 09:22:11PM] error: Array handle 0x000001FA3C0FC2A0 is missing from the array table - variable value will be cleared
[02/02/2017 - 09:22:11PM] error: Object 0x000001F992553060 not found on load
[02/02/2017 - 09:22:11PM] error: Struct 0x000001FA3C080E80 not found on load
[02/02/2017 - 09:22:11PM] error: Struct 0x000001FA3C080E40 not found on load
[02/02/2017 - 09:22:11PM] error: Struct 0x000001FA3C080E00 not found on load
[02/02/2017 - 09:22:11PM] error: Struct 0x000001FA3C080840 not found on load
[02/02/2017 - 09:22:11PM] error: Struct 0x000001FA3C080880 not found on load
[02/02/2017 - 09:22:11PM] error: Struct 0x000001FA3C080980 not found on load
[02/02/2017 - 09:22:11PM] error: Struct 0x000001FA3C0809C0 not found on load
[02/02/2017 - 09:22:11PM] error: Struct 0x000001FA3C080A00 not found on load
[02/02/2017 - 09:22:11PM] error: Struct 0x000001FA3C080A40 not found on load
[02/02/2017 - 09:22:11PM] error: Struct 0x000001FA3C080A80 not found on load
[02/02/2017 - 09:22:11PM] error: Struct 0x000001FA3C080AC0 not found on load
[02/02/2017 - 09:22:11PM] error: Struct 0x000001FA3C080B00 not found on load
[02/02/2017 - 09:22:11PM] error: Struct 0x000001FA3C080B40 not found on load
[02/02/2017 - 09:22:11PM] error: Struct 0x000001FA3C080B80 not found on load
[02/02/2017 - 09:22:11PM] error: Struct 0x000001FA3C080BC0 not found on load
[02/02/2017 - 09:22:11PM] error: Struct 0x000001FA3C080DC0 not found on load
[02/02/2017 - 09:22:11PM] error: Variable struct type functionaldisplayscontainerscript#functionaldisplaysstruct is unknown - data will be ignored
[02/02/2017 - 09:22:11PM] error: Struct handle 0x000001FA3C080DC0 is missing from the struct table - variable value will be cleared
[02/02/2017 - 09:22:11PM] error: Variable struct type functionaldisplayscontainerscript#functionaldisplaysstruct is unknown - data will be ignored
[02/02/2017 - 09:22:11PM] error: Struct handle 0x000001FA3C080E00 is missing from the struct table - variable value will be cleared
[02/02/2017 - 09:22:11PM] error: Variable struct type functionaldisplayscontainerscript#functionaldisplaysstruct is unknown - data will be ignored
[02/02/2017 - 09:22:11PM] error: Struct handle 0x000001FA3C080E40 is missing from the struct table - variable value will be cleared
[02/02/2017 - 09:22:11PM] error: Variable struct type functionaldisplayscontainerscript#functionaldisplaysstruct is unknown - data will be ignored
[02/02/2017 - 09:22:11PM] error: Struct handle 0x000001FA3C080E80 is missing from the struct table - variable value will be cleared
[02/02/2017 - 09:22:11PM] error: Array 0x000001FA3C0FC2A0 not found on load
[02/02/2017 - 09:22:11PM] error: Variable struct type functionaldisplayscontainerscript#functionaldisplaysstruct is unknown - data will be ignored
[02/02/2017 - 09:22:11PM] error: Struct handle 0x000001FA3C080840 is missing from the struct table - variable value will be cleared
[02/02/2017 - 09:22:11PM] error: Variable struct type functionaldisplayscontainerscript#functionaldisplaysstruct is unknown - data will be ignored
[02/02/2017 - 09:22:11PM] error: Struct handle 0x000001FA3C080880 is missing from the struct table - variable value will be cleared
[02/02/2017 - 09:22:11PM] error: Variable struct type functionaldisplayscontainerscript#functionaldisplaysstruct is unknown - data will be ignored
[02/02/2017 - 09:22:11PM] error: Struct handle 0x000001FA3C080980 is missing from the struct table - variable value will be cleared
[02/02/2017 - 09:22:11PM] error: Variable struct type functionaldisplayscontainerscript#functionaldisplaysstruct is unknown - data will be ignored
[02/02/2017 - 09:22:11PM] error: Struct handle 0x000001FA3C0809C0 is missing from the struct table - variable value will be cleared
[02/02/2017 - 09:22:11PM] error: Variable struct type functionaldisplayscontainerscript#functionaldisplaysstruct is unknown - data will be ignored
[02/02/2017 - 09:22:11PM] error: Struct handle 0x000001FA3C080A00 is missing from the struct table - variable value will be cleared
[02/02/2017 - 09:22:11PM] error: Variable struct type functionaldisplayscontainerscript#functionaldisplaysstruct is unknown - data will be ignored
[02/02/2017 - 09:22:11PM] error: Struct handle 0x000001FA3C080A40 is missing from the struct table - variable value will be cleared
[02/02/2017 - 09:22:11PM] error: Variable struct type functionaldisplayscontainerscript#functionaldisplaysstruct is unknown - data will be ignored
[02/02/2017 - 09:22:11PM] error: Struct handle 0x000001FA3C080A80 is missing from the struct table - variable value will be cleared
[02/02/2017 - 09:22:11PM] error: Variable struct type functionaldisplayscontainerscript#functionaldisplaysstruct is unknown - data will be ignored
[02/02/2017 - 09:22:11PM] error: Struct handle 0x000001FA3C080AC0 is missing from the struct table - variable value will be cleared
[02/02/2017 - 09:22:11PM] error: Variable struct type functionaldisplayscontainerscript#functionaldisplaysstruct is unknown - data will be ignored
[02/02/2017 - 09:22:11PM] error: Struct handle 0x000001FA3C080B00 is missing from the struct table - variable value will be cleared
[02/02/2017 - 09:22:11PM] error: Variable struct type functionaldisplayscontainerscript#functionaldisplaysstruct is unknown - data will be ignored
[02/02/2017 - 09:22:11PM] error: Struct handle 0x000001FA3C080B40 is missing from the struct table - variable value will be cleared
[02/02/2017 - 09:22:11PM] error: Variable struct type functionaldisplayscontainerscript#functionaldisplaysstruct is unknown - data will be ignored
[02/02/2017 - 09:22:11PM] error: Struct handle 0x000001FA3C080B80 is missing from the struct table - variable value will be cleared
[02/02/2017 - 09:22:11PM] error: Variable struct type functionaldisplayscontainerscript#functionaldisplaysstruct is unknown - data will be ignored
[02/02/2017 - 09:22:11PM] error: Struct handle 0x000001FA3C080BC0 is missing from the struct table - variable value will be cleared
[02/02/2017 - 09:22:11PM] error: Array 0x000001FA3C0FD530 not found on load
[02/02/2017 - 09:22:11PM] Errors occurred while loading the Papyrus save game data
[02/02/2017 - 09:22:27PM] VM is thawing...




The new crashlogs seem to have an issue with
the usual weird (protectron-related) warnings,
the usual survival mode errors,
an
"object 0x000001E4002510E0 - a UU_QuestScript" (i cant find any information on this one)
and
"Loaded timer offset for [Default2StateActivator < (00022117)>] is too negative for the current time - forcing to 1 second. (Offset: -2, Current: 0)"

Heres the new Papyrus crashlog, they all look like this or similar.

[02/02/2017 - 09:01:14PM] Papyrus log opened (PC-64)
[02/02/2017 - 09:01:14PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[02/02/2017 - 09:01:14PM] Memory page: 128 (min) 512 (max) 153600 (max total)
[02/02/2017 - 09:01:14PM] Maximum stack depth: 100
[02/02/2017 - 09:01:14PM] This is a script log only and does not contain information on any other part of the game, including crashes.
[02/02/2017 - 09:01:43PM] warning: Property Modname on script FunctionalDisplaysMenuInstallerScript attached to 99_MenuCategoriesInstaller (0D0008CB) cannot be initialized because the script no longer contains that property
[02/02/2017 - 09:01:44PM] error: Cannot call HasKeyword() on a None object, aborting function call
stack:
[HC_Manager (0000080E)].hardcore:hc_managerscript.PlayerCanHeal() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3267
[HC_Manager (0000080E)].hardcore:hc_managerscript.PlayerCanHealOrRepair() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3292
[HC_Manager (0000080E)].hardcore:hc_managerscript.CompanionSetNoBleedoutRecovery() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3300
[HC_Manager (0000080E)].hardcore:hc_managerscript.StartupHardcore() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 87
[HC_Manager (0000080E)].hardcore:hc_managerscript.OnInit() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 17
[02/02/2017 - 09:01:44PM] warning: Assigning None to a non-object variable named "::temp1053"
stack:
[HC_Manager (0000080E)].hardcore:hc_managerscript.PlayerCanHeal() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3267
[HC_Manager (0000080E)].hardcore:hc_managerscript.PlayerCanHealOrRepair() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3292
[HC_Manager (0000080E)].hardcore:hc_managerscript.CompanionSetNoBleedoutRecovery() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3300
[HC_Manager (0000080E)].hardcore:hc_managerscript.StartupHardcore() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 87
[HC_Manager (0000080E)].hardcore:hc_managerscript.OnInit() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 17
[02/02/2017 - 09:01:44PM] error: Cannot call HasKeyword() on a None object, aborting function call
stack:
[HC_Manager (0000080E)].hardcore:hc_managerscript.PlayerCanHeal() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3267
[HC_Manager (0000080E)].hardcore:hc_managerscript.PlayerCanHealOrRepair() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3292
[HC_Manager (0000080E)].hardcore:hc_managerscript.CompanionSetNoBleedoutRecovery() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3300
[HC_Manager (0000080E)].hardcore:hc_managerscript.StartupHardcore() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 88
[HC_Manager (0000080E)].hardcore:hc_managerscript.OnInit() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 17
[02/02/2017 - 09:01:44PM] warning: Assigning None to a non-object variable named "::temp1053"
stack:
[HC_Manager (0000080E)].hardcore:hc_managerscript.PlayerCanHeal() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3267
[HC_Manager (0000080E)].hardcore:hc_managerscript.PlayerCanHealOrRepair() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3292
[HC_Manager (0000080E)].hardcore:hc_managerscript.CompanionSetNoBleedoutRecovery() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 3300
[HC_Manager (0000080E)].hardcore:hc_managerscript.StartupHardcore() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 88
[HC_Manager (0000080E)].hardcore:hc_managerscript.OnInit() - "G:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\Hardcore\HC_ManagerScript.psc" Line 17
[02/02/2017 - 09:01:48PM] VM is freezing...
[02/02/2017 - 09:01:48PM] VM is frozen
[02/02/2017 - 09:01:49PM] Reverting game...
[02/02/2017 - 09:03:28PM] Loading game...
[02/02/2017 - 09:03:28PM] warning: Property linkProtectronPod on script protectronscript attached to (001CB6F2) cannot be initialized because the script no longer contains that property
[02/02/2017 - 09:03:28PM] warning: Property ProtectronShutDownReceived on script protectronscript attached to (001CB6F2) cannot be initialized because the script no longer contains that property
[02/02/2017 - 09:03:28PM] warning: Property ProtectronPowerUpReceived on script protectronscript attached to (001CB6F2) cannot be initialized because the script no longer contains that property
[02/02/2017 - 09:03:28PM] warning: Property ProtectronShutDownCompleted on script protectronscript attached to (001CB6F2) cannot be initialized because the script no longer contains that property
[02/02/2017 - 09:03:28PM] warning: Property ProtectronPodStatus on script protectronscript attached to (001CB6F2) cannot be initialized because the script no longer contains that property
[02/02/2017 - 09:03:28PM] warning: Property protectronAlias on script protectronscript attached to (001CB6F2) cannot be initialized because the script no longer contains that property
[02/02/2017 - 09:03:28PM] warning: Property DN049_GenAtomicsGiantHandyLiftHelper on script DN049_PlayerAtDirectorTriggerScript attached to (000FA720) cannot be initialized because the script no longer contains that property
[02/02/2017 - 09:03:28PM] warning: Property Modname on script FunctionalDisplaysMenuInstallerScript attached to 99_MenuCategoriesInstaller (0D0008CB) cannot be initialized because the script no longer contains that property
[02/02/2017 - 09:03:28PM] Cannot open store for class "UU_QuestScript", missing file?
[02/02/2017 - 09:03:28PM] warning: Unable to get type UU_QuestScript referenced by the save game. Objects of this type will not be loaded.
[02/02/2017 - 09:03:29PM] error: Unable to re-create object 0x000001E4002510E0 - a UU_QuestScript object attached to None
[02/02/2017 - 09:03:29PM] error: Object handle 0x000001E4002510E0 is missing from the object table - variable value will be cleared
[02/02/2017 - 09:03:29PM] error: Object 0x000001E4002510E0 not found on load
[02/02/2017 - 09:03:29PM] warning: Loaded timer offset for [Default2StateActivator < (00022117)>] is too negative for the current time - forcing to 1 second. (Offset: -2, Current: 0)
[02/02/2017 - 09:03:29PM] Errors occurred while loading the Papyrus save game data
[02/02/2017 - 09:03:43PM] VM is thawing...
[02/02/2017 - 09:03:48PM] VM is freezing...
[02/02/2017 - 09:03:48PM] VM is frozen
[02/02/2017 - 09:03:48PM] Saving game...
[02/02/2017 - 09:03:48PM] VM is thawing...



Another note: For testing reasons, i even started a new profile and kept all environment and/or texture mods disabled.

Maybe this info will help:
I had similar problems before switching to MO2, on NMM.
I did a complete reinstall etc, but ultimately, having a profile without any graphical mods (and some others) made the game more stable.
Then I found a thread talking about renaming the .ini files of the settings (literally adding ".ini" to the name) and the game ran.
I have no idea how this did help, but it did, or at least made it seem that way.
Still, i couldnt install any more mods and i didnt want to keep it that way -
compared to the modded version i ran fluently for quite some time, it looked terrible, so i switched to MO2.

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You renamed the Fallout4.ini to Fallout4.ini?

 

Do the mods you use require you to tweak your ini settings at all?

 

I've used NMM for a very long time, across many different games and never had an issue, personally.

 

Hmm. Give me some time to try and go through the two papyrus posts you attached. I'll see if I can track down some of these errors.

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