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[LE] Need Help Modding Ragged Flagon


sexyangel

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Hey people I need some serious help please. Been redoing the Ragged Flagon and I have some bugs on my mod I can't figure out. First Bug- I didn't tick the box in CK to run the Legandary Patch by Arthmoor to run it as one of my parent files and that mod adds a room in the flagon that messes up my mod. Is thers a way to add that file to my already exsisting mod I use all the DLC's as my parent files in CK? If I could add that mod as one of my parent files I could work around the issue of that room I think...

 

Second issue: In the elcove where the first vendor the Wood elf appears something bizzare happens in that spot in the morning hours this frost troll appears and then a bunch of people from everywhere appear and fight it then leave threw the doors. Next morning the vampires attack same spot and more people appear and fight them. Not sure how to fix this. I have no mods that add any extra people or encounters nor do I have any Thieves Guild mods on either?

 

Third issue: Certain parts of the days where the characters get up and move around from there AI's seemed messed up they keep trying to leave threw that door behind Delvins table that leads into the ratways. I didn't touch anyones AI packages either nor did I get rid of there markers? What do I do?

 

Forth issue: The woodelf vendor is there already he walks around his area, talks, and doesn't sell anything yet which is fine I think he'll trigger his sell list when I do the quest I hope or will it break the game questline because he is already there? Also I have two Durges as if one wasn't enough...??? But in CK I only see one Durdge so how do I get rid of his double?

 

Last problem how do I fix the lighting in CK when you do the bounding boxes I did them they did mess up my lights in game but on CK they look correct?

 

Now before anyone ask, I do have all the DLC's, I already run all of them threw my test edit5 they are all cleaned no issues. Please Help this mod has been a month in the making and it's freaking awesome!

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!. You can load your mod in TESVEdit, right click and select Add Masters.

 

2. - 4. Can't help with those except perhaps USLEP will take care of those problems. I don't run a thief so I am not familiar with the area. I don't make mods except for a follower or two but I do tinker with them for personal use.

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!. You can load your mod in TESVEdit, right click and select Add Masters.

 

2. - 4. Can't help with those except perhaps USLEP will take care of those problems. I don't run a thief so I am not familiar with the area. I don't make mods except for a follower or two but I do tinker with them for personal use.

Thank you so much I'll try out test edit today! Thank you for answering me...

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