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For some reason the game seems to recognize Vault 111 as The Castle.

I just did the quest to take the castle and decided that I would like to move there from Sanctuary so I just get to set things: I set a couple suply lines connecting to the Castle and order my companions relocate there. I wait a couple days so the residing minutemen clean the area of mirelurk nests and whanot and I fast-travel there to start setting things up. Lo and behold! I can't access the materials I need despite the suply lines. Also I notice that my companions, who should be there with me, are nowhere to be seen whith the sole exception of Garvey and the one I had with me at the moment (Cait). Of course I open the map to see if maybe I didn't set the suply lines correctly only to find that they seem to be connecting with Vault 111 instead of Te Castle. The companions locations are a mixed bag: Strong is nowhere to be seen, Piper, Codsworth and MacCready are still in Sanctuary, Nick seems to have returned to Diamont City and Curie I find roaming arround Vault 111 (and Preston, as I said, has moved to his intended location). Also, though I'm not sure it's related, I don't seem to be able to asign the guys in the Castle to do anything else than farming.

 

Has anyone else encountered this kind of Issue before? I have quite a lot of mods so it would be really helpfull if someone could help me identify the one that's messing things up.

 

 

My modlist:

 

*CROSS_CosmeticFramework.esm
*SettlementKeywords.esm
*ArmorKeywords.esm
*NoNegativeAffinityNof*#@s.esp
*HalfAffinityCooldown.esp
*dinoshelf.esp
*The Rebel.esp
*Crafting Workbench.esp
*Crafting Workbenches - Ammo.esp
*Crafting Workbenches - Automatron DLC.esp
*DX Courser X-92 Power Suit.esp
*DX Commonwealth Shorts.esp
*DX Vault Girl Shorts.esp
*tank_PA.esp
*tumbajamba Advanced Engineering.esp
*tank_PA - tAE - AWKCR.esp
*AnS Wearable Backpacks and Pouches.esp
*AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
*AnS Wearable Backpacks and Pouches - AWKCR.esp
*Extended weapon mods.esp
*OCDecorator.esp
*OCDispenser.esp
*AutomatronMiniLibertyPrime.esp
*pulse rifle by sharksplitter.esp
dd_xboners_castle_wall_patches_injection.esp
*nukacolacompany.esp
*workshopaddons.esp
*falloutlightsabers.esp
*nate's old footlocker v2.0.4.esp
*improved map with visible roads.esp
*anotherlife.esp
*misfitink.esp
*westtektacticaloptics.esp
*companion infinite ammo and unbreakable power armour.esp
*randombots.esp
*snap'n build.esm
*everyonesbestfriend.esp
*cross_cybernetics.esp
*cross_jetpack.esp
lovingcurie.esp
*raiju.esp
*azarponytailhairstyles.esp
*young explorer.esp
*lovingcait.esp
*lovingpiper.esp
*dmbrightteslablue.esp
*robotresources.esp
*lots more beards and moustaches.esp
*lots more male hairstyles.esp
*lots more female hairstyles.esp
*standaloneconstruct.esp
*legendary robot armour.esp
*my old tub - fallout 4 edition.esp
*armored freedom.esp
*edit_hancock.esp
*signsofthetimesposters.esp
*maxon's outfit.esp
*this is my bed.esp
*enhanced melee weapons.esp
*boneweaponslagrie.esp
*move (get out the way).esp
*clean sanctuary homes.esp
*m.d. wolfe's fusion and fuel rebalance.esp
*ballisticweaver.esp
*buildyourownvault.esp
*automatronmorevoices.esp
*betterjunkfences.esp
*campsite.esp
*rechamber.esp
*marco's fusion recycler.esp
*looksmirror.esp
*bridgefix.esp
*Smoke-able Cigars.esp
*CROSS_Gear.esp
*CROSS_PlasRail.esp
*BobbleGirl.esp
*DelyteOutfits.esp
*SuitDreams(3.Average).esp
*SuitDreams(5.Very Heavy).esp
*SuitDreams(4.Heavy).esp
*SuitDreams(2. Light).esp
*SuitDreams(1.Very Light).esp
*The Space Marine.esp
*Zipsuit.esp
*ShadeArmorIV.esp
*le666piercings.esp
*rpampas.esp
*CROSS_Swimsuit.esp
*TheKite_ScoopDigger.esp
*K9TacticalHarness.esp
*Friffy_Holstered Weapons.esp
*xy - Misty Outfit.esp
*Fusion Gun.esp
*AssaultFlamer.esp
*functionaldisplays.esp
*alienassaultrifle.esp
*ish's respec mod.esp
gatlingrifle.esp
*power armor powered up-llx - lite.esp
mojaveimports.esp
*visiblecompanionaffinity.esp
project eba.esp
sexylingerie.esp
*weaponcraftingyay.esp
*azarholsteredweapons.esp
*solarpower.esp
*moreuniques.esp
*conquest.esp
*dd-enhanced blood basic.esp
*cross_plasrail_bethnet.esp
*MCM_CS1_Raven.esp
*ImmersiveLoversEmbrace.esp
*TheKite_VTS.esp
*TheKite_CaitSet.esp
*TheKite_Caitset_ReplacerAddon.esp
*CorvalhoWidowShotgun.esp
*CBBE.esp
*LongerPowerLines3x.esp
*TurretStands.esp
*Sandbag Fortifications - Version 2C.esp
*SSEX.esp
*AA FusionCityRising.esp
*P220.esp
*FunctionalDisplays-Collectibles.esp
*AutomatronSecuritron.esp
*BetterAutomatronWeapons.esp
*Automatron For All (Rare Spawn).esp
*Automatron Protectrons Expanded.esp
*autoweapons.esp
*Cait CBBE Standalone LC.esp
*Mr. Handy Make-A-Bot Reinvented.esp
*Mr. Handy Make-A-Bot Reinvented AWSO.esp
*AlienBlasterZetanOverhaul.esp
*InstitutePowerArmor.esp
*Institute-AltEnding.esp
*AdvBubbleTurretSet.esp
*SanctuaryParts.esp
*RichMerchantsLessCaps.esp
*More Smarter Companions Mod.esp
*MSCM Hancock facepatch mod.esp
*UsefulRippers.esp
*ArtilleryDbl.esp
*ArtilleryFlare.esp
*Better Artillery Flares (zero weight + fast cooldown version).esp
*PortableMinutemenArtillery.esp
*TankHome.esp
*AA FusionCityRising - HotC.esp
*Skibs-WHMk22Redux.esp
*Prefabs.esp
*MechanistsLair_V1.esp
*Unofficial Fallout 4 Patch.esp
*AWKCRPatch-UFO4P.esp
*Armorsmith Extended.esp
*Chain Armor.esp
*DA Harness 01.esp
*DA Oola Dancer.esp
*Crimsomrider's Slaves.esp
*RepairSanctuary.esp
*Quieter Settlements - Vanilla.esp
*Quieter Settlements - Wasteland Workshop.esp
*SynthGirl Curie.esp
*My_Minutemen.esp

 

Edited by Chronomon
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My first guess would be Another Life which is crazy buggy and abandoned. What mod installs the esp called "My_Minutemen.esp"? If the problem is indeed Another Life, I don't think you'll be able to fix it. You'll need to start a new game without that installed. You might try this mod as an alternative: http://www.nexusmods.com/fallout4/mods/18946/?

 

Also you really need to learn to use LOOT to sort your load order. LOOT: http://www.nexusmods.com/skyrimspecialedition/mods/1918/? The Unofficial Patch needs to be at the top of your load order. Snap N' Build is an esm file and esm files ALWAYS need to be above esp files, after DLC esm.

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"My_Minutemen.esp" is from "We are the Minutemen"

As for Another Life, it wouldn't be a great loss because I never really got to use it (Still haven't created a character since I installed it) but I would hate having to start over since I just hit level 30 so if no solution is found, I would probably just abandon the idea of using the castle as my main settlement.

 

 

Also thank you for the tips about the load order. I haven't got much experience with mods so I didn't know that.

Edited by Chronomon
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Loot isn't perfect but it's generally reliable. However if a mod author specifies on their mod description what load order to put their mod in, always listen to the mod author rather than Loot. I looked at the description, comments and bug reports for We are the Minutemen and I don't think that's likely to be the source of your weird bugs. I'm not familiar with every mod on your list, but I'm familiar with most and nothing else jumped out at me as a potential source of your problem other than the Alternate Start mod.

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Ok, an update on the matter:

I just unlocked the Slog as a settlement and it DOES let me set a suply line between there and the Castle.

 

So...that's one problem solved, since it's now conected to the rest of my suply network. I still can't send companions to live in the castle but it will do.

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