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Changes to mod shows in CK but not in game?


imokay91

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Hello all,

 

Spent the last few weeks getting familiar with CK and I have learned a lot but still need some guidance.

 

My problem is that I have a pre-existing mod downloaded from Nexus, and I would like to change the references that the mod loads to different objects (specifically aspen trees to pine trees). I have swapped all the trees out for the ones I would like to load in game and saved over the old esp, yet when I load up the game it still shows the old trees installed by the mod. I am confused because I have had success with altering other mods and textures from existing mods, but I cannot seem to figure this one out.

 

Steps I have taken thus far:

-De-activate the mod in NMM, loaded game, quit, reactivate mod -->Aspen Trees show in game but are still pine trees in CK when mod is loaded

-Loaded mod in CK without setting it as the active file, saved as a new .esp, deactivated old mod, activated my version using NMM --> Game loads no trees of the original mod or my changes at all (CK also shows no details for this esp file in the load list, its just blank, yet it still loads pine trees in render window of CK- see screenshot)

-Loaded both original mod esp and newly saved esp together with NMM (for shits and giggles) --> of course, aspen trees still showing

-Loaded game and traveled to the other end of the map, went in doors, waited a full week in game, fast traveled back to the location --> Still aspen trees showing

-Searched youtube/ nexus forums to no end for a similar issue, but cannot seem to find a solution to this problem (it's probably out there somewhere, but I figured it may be faster to ask the experts among us)

 

[Edit] Also tried uninstalling the mod, downloading a fresh esp of the mod, swapping the trees, and then added it to nexus, still old trees

 

I tried to include as much relevant info as possible but please let me know if you need to know anything else to help me.

 

This is definitely a result of my noobishness of the CK and mods in general, but we all have to learn some how. I have no intentions of uploading the new mod to Nexus, its for my own use as an aesthetic change and as a learning exercise

 

 

What are your ideas?

 

-Confuzzeled

Edited by imokay91
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Noob here also. Not even sure if this is relevant.

 

Did you redirect the nif files to load the Pine tree textures?

 

The thing is, all I did was a simple search and replace of aspen tress for vanilla pine trees; the mod doesn't add new mesh files, it only places new references of trees on the map. Is there an additional step in CK that I should take to make the change show up in game?

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What is the base mod you're trying to change? If it's a mod for the original Skyrim it will need to be converted to a SSE mod before you can work on it in the new Creation Kit. The file details for the mod being completely blank tells me that no mod data is being saved so something is going wrong with your workflow process when creating this mod.

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-Loaded mod in CK without setting it as the active file, saved as a new .esp, deactivated old mod, activated my version using NMM --> Game loads no trees of the original mod or my changes at all (CK also shows no details for this esp file in the load list, its just blank, yet it still loads pine trees in render window of CK- see screenshot)

 

There's your mistake right there.

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