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Game Overhaul Dlc Intergration


tawatabak

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This is not 1 request but rather a lot of them


Game Overhaul Dlc Intergration


Fallout 4 is a great game but it has its flaws, some of them were fixed in Dlcs, some dont

The Goal is

Make Fallout 4 Great again



Feel free to post your ideas on this Topic



Here are some ideas which would make a great addition to it

Feel free to post your ideas on this Topic




NukaWorld


1. Settlementraiding


We should be able to raid all Settlements. Bunker Hill, Covenant, The Castle and Boston Airport plus the Dlc Settlements Vault 88, Mechansit Lair, Longfellow's cabin, Dalton farm, National Park Visitor's Center and Echo Lake Lumbe.

The Castle and The Airport might be some special Quest we can only obtain after some point in the mainquest.

(ps Mechanist Lair and boston airport would need a fix to make them full working settlements [there are already mods that do this])


2. Powerplay, Home sweet Home, The Grand Tour


We should be able to distribute the teritory of the grand tour quest and the home sweet home quest evenly, which would skip the conflict, giving us the key to the Control Room, where we can activate the Main Power Switch and speak to gage. We would get all 3 Perks and all 3 Weapons and be able to do all the radiantquests for the gangs. The amount of raideroutpost we have to establish befor powerplay starts should be raised to 4, this way we could give every gang 3 teritory, if we still not distribute the evenly, one Gang should still turn Hostile and the quest proceeds normal. If someone is expierenced enough he/she maybe could replace the conflict with a different faction when we distributetd evenly, like Gunners or RustDevils invade the powerplant ínstead


3. We should be able to Send Raider from 1 of our outposts to our normal settlements and Send Settlers to from our normal settlements to our outposts.


4. If somehow possible to create, vassalize diamond city and goodneighbor, i bet max, william and lizzy would love to get revange at the people in diamond city.




Settlements in a whole


1 WorkshopItems


We should be able to build every workshop item at every workshop if we have the marterials and obtained the plan at 1 point of the Game. which inlcudes building minutement artillery at far harbour settlements and raider Outposts, Nukaworld raider stuff like the tribute chest and the booze distillery at minutemen settlements after we played through nuka world, even if we play open season afterwards. Ofcourse these items should be working correctly for example the booze distillery doesnt produce booze in your workshop workbench at a normal settlement only at a raider outpost, which should be fixed.


2. Randomize Settler


If Possible, randomize the Settler which spawn in each settlement, giving us the chance of getting one of the following type of settler: Workshopnpc(vanilla), Dlc03Workshopnpc(Far harbour settler), VaultWorkshopnpc(Vault-Tec Workshop settlers). so that not every settlement has just one type of settler which gets annoying after hearing its idlechatter for the hundret time.





WildLife inetegration


1. Introduce Creatures of the Dlcs to the commonwealth and the other dlcs, Gatorclaws would fit nicely to far harbour. Angler and Gulper would fit at every coast, bloodworms are great for caves and sandy terrain. And Mechannist robots fit everywhere.


2. RadRabbits and RadChicken should be recuitable like brahmin for settlements or like cats and dog catchable with cages


3. Give us the Chance to get randomly brahmiluffs(Nukaworld) instead of regular brahmin for settlement and supplylines





Faction integration


1. Children of atom shouldnt be hostile to the player ecept he shoots first, The Commonwealth children of atom and the far harbour children of atom should be in the same faction, if you turn against them during far harbour, the commonwealth children should become hostile aswell.

The Children at Kingsport Lighthouse should be Settlers and NO quest from garvey or the minutemen should force us to kill them


2. Hostile Factions Like Rust Devils, Trapper, Gunner, Forged should appear in the commonwealth and far harbour




Weapons and Armor integration

There are a lot of cool weapons and Armorpieces in the dlc's, which would be cool to be added to diverse leveled lists - for example far harbour CoA to the CoA in the commonwealth or trapper gear to raider

and basicly all weapons to everyone





Im pretty sure no one will take this challenge as a whole

but maybe some of these will come to live at one point.


Anyone who has more ideas, pls feel free to share them here

I will update my post when i think of more and will even update your ideas to the list so we may atleast can work out a great plan for a mod and maybe in the future somegroup of moddinggods will come together and make this a reality.

Edited by tawatabak
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  • 3 weeks later...

Don't forget dlc weapons and armor integration into all leveled lists. I have one that does that and does creatures. It's allot of fun finding rad rats and blood worms in with groups of mole rats, it's also allot of fun finding hermit crabs in where death claws spawn too.

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