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Building a starting gear container. Need some help, please.

creation kit newbie

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5 replies to this topic

#1
Khtugg

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Hi all,

 

I'd like to place a container, a duffle bag, at the exterior cell of vault 111. I'd like for it to store a helmetless set of Marine Combat armour, 1 Hunters Hood, 2 of the bodysuits from the Pampas mod and a Discible knife. I am new at this however... How do I make the Creation Kit do this for me? I'm having trouble loading more than 2 master files at a time and I would need to load Fallout, coast and nukaworld, right?

 

Could somebody please put me on the right path?

Thanks for reading.



#2
BlahBlahDEEBlahBlah

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IIRC, the line in the creationkit.ini is ballowmultiplemasterssomethingblah.
Change it from 0 to 1.

If it's not there, it might have to be added, in which case it would be better to add it in a creationkitcustom.ini.

#3
damanding

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Directions on allowing multiple masters: https://community.be...tart=0&tstart=0

 

Once you've got that done, I think you just want to edit an existing container and give it a new name so that you don't end up modifying existing containers all over the game.  Then edit the contents list for that new container in CK.



#4
Khtugg

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Thanks people, that did the trick! Edit an existing container you say? Got it.



#5
damanding

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Thanks people, that did the trick! Edit an existing container you say? Got it.

It only works right if you change the form ID name for it.  Otherwise you'll be editing the contents of that container everywhere it's placed in world.



#6
Khtugg

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Change form ID, ok. I'm learning good things this evening!







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