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The Taller Elves Conundrum (advice needed)


Eludio

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Having grown used to Inquisition's thin yet tall elves, going back to playing a child sized hero felt odd. Since no one seemed to be willing to do the (huge amount of) work which scaling up every elf related mesh out there involved, and having a bit of spare time, I decided to get my hands dirty myself.

 

I have surely bit off more than I can chew, but my main problem is that I still haven't found the "best" way to approach the problem: scaling the meshes in DAtool and then changing only the head and hair in gmax seems to be the fastest way to do it, but DAtool won't let me import meshes, so that would stump mod support.

On the other hand the "uniform scale" function of gmax does not scale the mesh and skeleton with the same proportions (so the bigger mesh no longer fits on the bigger skeleton the same way it did when they were both small), and going at it manually seems like a risk when it comes to making armor parts fit with each other.

 

My question is: if you were to approach the problem yourselves, how would you do it? With which tools?

 

Help me nexusforums users, you're my only hope.

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  • 1 month later...

 

I remember that there had been a similiar thread on the old BSN.

You can find considerations on the topic and how to approach now here: http://fextralife.com/forums/t145753/creating-taller-elves-through-3ds-max/

Thanks YaraC! The topic, although quite descouraging, is full of useful information.

 

I'm the one who tried to resize the elves, we managed partly to do it, but I don't remember who helped me back then. The problem was the animations were hideous. When he talked, his mouth didn't move properly, things like that.

 

I just gave up on the project, but if you're attempting to do this, I'll help how I can. I'll see if I still have some of the files.

Edited by RevansSoul
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