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[LE] Critter re-mesh, Nifskope (help please)


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I am trying to both re-mesh and texture Skyrim salmon.

 

Long story short there is a more complex mesh that I want to implement later, but to teach my self about the process I am trying something a little easier for now.

I made my model in 3DS Max and have bound the skin to the vanilla salmon bones. (I have also included the dismemberment modifiers and so on.) My mesh follows the original animation correctly in max.

 

Here's the part that I'm hung up on, preparing the .nif file in NifSkope to be imported into CK.

Other than the basic steps such as removing BSLightingShaderProperties, copying one over from a vanilla file, and linking the textures, I don't know what to do and in what order. I've been looking at several tutorials, but they all say different things and some of them are fairly difficult to follow. I've heard that importing creatures is the same as importing armors, but what about the animations? Do I even need to worry about them? And what do I do with the collision model? I know that the vanilla salmon has one, but I'm not sure on how to incorporate it.

 

Here are some of the tutorials and forums that I've been looking at:

 

https://www.darkcreations.org/forums/topic/9830-how-to-animated-models-with-collision-to-skyrim-from-3ds-max/

 

https://steamcommunity.com/sharedfiles/filedetails/?id=431115306

 

https://forums.nexusmods.com/index.php?/topic/558012-about-changing-monsters-meshes/

 

https://forums.nexusmods.com/index.php?/topic/478312-tutorial-3ds-max-skinned-meshes-into-game/

 

http://wiki.tesnexus.com/index.php/3ds_Max_how_to_do_proper_collisions

 

http://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3216

 

http://www.nexusmods.com/skyrim/videos/877/?

 

At this point I don't really know what step I'm in as far as NifSkope goes, I just keep restarting and trying other things only to find out that what I've done doesn't work.

If anyone could give even a tip to guide me in the right direction, I would greatly appreciate it.

Edited by mycatlikestuna
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Update:

 

Since I haven't been able to find a forum or tutorial to help me with my problem I decided to look at some of the mods that I already have downloaded for reference.

I began comparing other "creature re-meshes" to their vanilla counter parts. At first everything looked straight forward, I could clearly see what had been copied and moved, but when I looked at the vanilla salmon mesh nothing even came close to looking similar. It was here that I realized that "critters" and "actors" have different node hierarchies. Because of this, I'm assuming that the method for preparation of critters will be different from that of the actors.

 

Currently I've been looking at mods that re-mesh critters, since this is what I'm trying to do, but I'm still not sure what they actually did.

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Update:

 

I still have NO idea what was done in the resources that I downloaded. I assume that they just copied their mesh into the vanilla nif file, but other than that, I don't know.

To move on I tried to do just that, copy my NiTriShape into the vanilla hierarchy along with my custom collision object. After ironing a few things out, it seemed to work and CK accepted it as an asset.

I changed the vanilla model to my mesh, but did not rename the asset with the hopes that ALL of the salmon in the game would be changed to my model. But nothing changed.

I manually dropped in one of my salmon just to see if it had the vanilla animations, but my salmon just sat in one place flipping his tail back and forth.

Here is my nif hierarchy as compared to the vanilla one, if anyone cares to see it.

 

http://i.imgur.com/v7vMouG.png

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SOLVED UPDATE:

 

I DID IT!! :D I GOT MY NEW MESH TO WORK IN GAME!!!

 

It turns out there was nothing wrong with the .nif file pictured above. Apparently the fish that you see in the water are fxambwatersalmon, not just critters.

I went in to the fx .nif file and replaced the vanilla salmon with mine, then I replaced the model in same file in CK.

Everything worked perfectly after that! :smile:

 

as for how I got the critter mesh nif file to work, I don't know. I know I did a lot of somethings, but I kept having to restart and continuously try new methods. I don't remember which one worked in the end......

Edited by mycatlikestuna
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