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[GUIDE] Manual Cleaning Skyrim and Skyrim Special Edition Master files

skyrim skyrim se master esm cleaning xedit

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#1
alt3rn1ty

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Cleaning the Official Master ESMs

NOTE : This guide is now out of date - I dont have any Bethesda games installed anymore, and xEdit has changed greatly since I last had it installed.
Anyone wishes to re-do this guide on a new page bringing it up to date .. Crack on :D

 


This guide assumes using TES5Edit on Skyrim Nexus,
Or SSEEdit on Skyrim SE Nexus


Due to this guide being dual purpose ( For Skyrim and Skyrim SE ) for the rest of this guide I will refer to both tools as xEdit.
Screenshots of tools used may be one or the other, or older versions, which does not matter, the images are only to illustrate the method / options used.

Why Clean the Master Files ?

Spoiler


Before moving on to the Manual cleaning, something everyone should do prior to Manual Cleaning :


Automatic cleaning of Bethesda's ESMs with xEdit

With the games Original esm's installed ( You can use Steam to Verify Integrity of Game Cache of Skyrims files to ensure you have good error free copies of the original master files ), and in accordance with the following wiki article http://www.creationk...ty_Plugins_List :



Load up xEdit.

1. Right click the plugin selection screen and select "none"


4947-0-1487853683.png


2. Tick the relevant esm to edit, and click okay ( If you have not cleaned any of your Master files yet, the first one to tick will be Skyrims "Update.esm" ), then click Okay


4947-1-1487853683.png


After each of the following actions, wait for a message in the message window that the previous operation has finished / Done :

3. Right click the plugin after you get the "Background Loader : Finished" message,and choose "Apply Filter for Cleaning"


4947-2-1487853683.png


Wait until Filtering is finished then ..

4. Right click the plugin and choose Remove Identical to Master Records


4947-3-1487853683.png


Wait until it finishes then ..

5. Right click the plugin and choose Undelete and Disable references


4947-4-1487853683.png


Wait until it finishes then ..

6. Close xEdit, and it should check with you that you wish to save the plugin ( this only happens if you have made any changes to the plugin to save, if it just closes .. Then you have not cleaned anything )



Rinse and repeat the Automatic cleaning ( steps 1 - 6 above ) for each of the master files.

Working from first to load, to last, not including Skyrim.esm or any unofficial patches
( No point doing Skyrim.esm, and the unofficial patches are already done and should not be cleaned )

So clean in this order

Update.esm

Dawnguard.esm

Dawnguard.esm ( Yes it needs to be done twice )

Hearthfire.esm

Dragonborn.esm


Dawnguard.esm needs to be cleaned twice ( as of xEdit 3.1 onwards - After doing the automatic cleaning routine once on Dawnguard.esm, and saving it, load it up again in xEdit and you will be able to clean a further 6 ITMs )

 

 

 

------------------



Dawnguard.esm needs manual cleaning aswell as automatic cleaning


After the automated cleaning is done, you can also now manually clean a few more Wild edits xEdit will not have touched ...

Recently Arthmoor has brought to the attention of the community additional information regarding manual cleaning of Dawnguard.esm, which everyone needs to do for their own setup same as automatic cleaning ( because nobody can legally upload official master files anywhere, everyone needs to do their own )



First load up xEdit

When the plugin selection comes up, right click and select None
Then put a tick in the box just for Dawnguard.esm, click Okay
After its finished loading, right click Dawnguard.esm and choose "Filter for Cleaning"


1. For "CELL 00016BCF: Remove XEZN subrecord referring to RiftenRatwayZone [ECZN:0009FBB9]. Otherwise it blocks the official fix in Update.esm." .... Expand the records as in the following screenshot, and right click the indicated sub-record, and choose Remove


4947-0-1487895490.png


2. For "CELL 0001FA4C: Wild edit. Remove this record. It's a testing cell." .... Expand the records as in the following screenshot, and right click the indicated record, and choose Remove


4947-1-1487895490.png


3. For "CELL 0006C3B6: Wild edit. Remove this record. It's a testing cell." .... Expand the records as in the following screenshot, and right click the indicated record, and choose Remove


4947-2-1487895489.png


NOTE : This guide used to include cleaning instructions for "CELL 00039F67: Wild edit. Remove this record. It's a testing cell" ( The WICourier edit ) - But since the new version of TES5Edit 3.1+ now cleans that as part of the automated cleaning ( which you should have done prior to manual cleaning ), you no longer need to clean it manually afterwards.


-----------------------------------------


 

Now that the Master files are cleaned, you could put them in a zip, and get your mod manager to install them - Maybe at a future date you want to do a refresh of steam cache and it redownloads the masters which are not the same as the originals anymore (because you cleaned them), so then you would need to reclean them again. But beware, Bethesda have started redoing some masters due to Creation Club mods compatability, so make sure any redownloaded masters are not newer than your previously cleaned ones, because in that case you will need to reclean and rezip them again anyway.
 
You can go through the rest of your Load Order using Automatic cleaning of ITMs and UDRs on all your mods plugins. The sequence of cleaning mods plugins should be after you have your Load Order correct, masters are cleaned, then clean them with the last to load being the last to clean. Mod authors should have done them already, so most will probably not need cleaning. Also look out for any mod specific cleaning instructions in the mods description.
 
Prime example = The Unofficial Patches will not need any cleaning, they are already done, and any remaining ITMs in those plugins should be left alone because they do have a purpose .. ( its a very rare occasion when this is true ).


 

The xEdit Work In Progress Development topic is at the following link https://afkmods.igua...-wipz-tes5edit/
 
Development project is at GitHub https://github.com/TES5Edit/TES5Edit
 

And newer versions of xEdit (3.2.7 +) have a link to Discord top right of xEdit window.


Edited by alt3rn1ty, 02 April 2019 - 01:30 AM.


#2
alt3rn1ty

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Request this topic is made sticky

 

Edit : @ Forum staff - Thank you


Edited by alt3rn1ty, 21 February 2017 - 09:21 PM.


#3
thumbincubation

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Thank you very much, for this.



#4
Hallodria

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Thank you - very helpful indeed.



#5
thumbincubation

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I just got the forced update, and the first thing I did was clean my masters.  I'm coming up with different numbers.  Not sure what/how much they changed, but thought I'd pass it along.

 

 

3 oct 2017 skyrim se update

ESM                                 ITMs            UDRs

update.esm                      234            91
dawnguard                       621            82
dawnguard (2nd pass)     6            0
HearthFires                     178            11
Dragonborn                     69            8

 



#6
alt3rn1ty

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If anyone is wondering when an update will come to this guide .. When the next official version of xEdit comes out of beta on Nexus

.. But note I can only now support updating the info for Skyrim Special Edition : I no longer have Skyrim LE

Currently I am using the latest development version on afk mods (at the bottom of the first post is a "Download" link).

There are a couple of differences to the results, but I will not be updating the OP until the official release because if I do, then there will be a train of questions why people still using the older but public release are getting different results .. So I need to wait until it goes live .. However I realise like yourselves that the dev version is more than likely the better version to support SSE since the Creation Club update to SSE has already gone live

 

With that in mind here are my results, which I have carefully checked using the dev version of 3.2.1 - But only for Skyrim Special Edition (as explained above).

 

Update.esm
[Removing "Identical to Master" records done]  Processed Records: 17403, Removed Records: 234, Elapsed Time: 00:00
[Undeleting and Disabling References done]  Processed Records: 17169, Undeleted Records: 91, Elapsed Time: 00:00

 

Dawnguard.esm
1st clean :
[Removing "Identical to Master" records done]  Processed Records: 98676, Removed Records: 621, Elapsed Time: 00:00
[Undeleting and Disabling References done]  Processed Records: 98055, Undeleted Records: 82, Elapsed Time: 00:02
<Warning: Plugin contains 57 deleted NavMeshes which can not be undeleted>
2nd clean
[Removing "Identical to Master" records done]  Processed Records: 98054, Removed Records: 6, Elapsed Time: 00:00
[Undeleting and Disabling References done]  Processed Records: 98048, Undeleted Records: 0, Elapsed Time: 00:02
<Warning: Plugin contains 57 deleted NavMeshes which can not be undeleted>
3rd clean

 

Hearthfires.esm
[Removing "Identical to Master" records done]  Processed Records: 17830, Removed Records: 178, Elapsed Time: 00:00
[Undeleting and Disabling References done]  Processed Records: 17652, Undeleted Records: 11, Elapsed Time: 00:00
<Warning: Plugin contains 5 deleted NavMeshes which can not be undeleted>

 

Dragonborn.esm
[Removing "Identical to Master" records done]  Processed Records: 214498, Removed Records: 69, Elapsed Time: 00:00
[Undeleting and Disabling References done]  Processed Records: 214429, Undeleted Records: 8, Elapsed Time: 00:02
<Warning: Plugin contains 1 deleted NavMeshes which can not be undeleted>
 

The highlighted results are the changes from previous results



#7
Lorkarion

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Thank you for this guide, very helpful!  :thumbsup: 



#8
nahtan1

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*** SOLVED ***

 

A mod that installed loose 'strings' files was causing the issue for me.

 

https://www.nexusmod...ion/mods/1842/?

 

Just removed them and cleaned again, all numbers match up now fine as posted above. Added mod back in again to check, went to clean a back up of the uncleaned esm's again, numbers were off again.

 

Spoiler


#9
yian

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For the longest time I thought this guide was made by the team that made SSEEdit. Well, I was just informed by Sharlikran that this is not the case. Still thank you do much for the effort. I await for the official update.

 

[edit] Just realized you posted your updated result here. Thank you so much!


Edited by yian, 27 November 2017 - 09:22 PM.


#10
Niborino9409

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This came up just as I was loading in SSE Edit :D Thank you!







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