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Cow not following package


ErianDragonborn

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Hi!

I've got two cows in my quest and I really want them to be cows. The problem is, they have a hard time going anywhere when I use the 'travel' package template.
Sometimes they do go, but then I start the quest again by loading my old save, and they don't. It seems random whether or not they travel to the XmarkerHeading that I set up.
Does anyone know about this problem, or have any ideas how to fix this? Could I for example use another package template that will work better?

Extra info:
Initially, I tried having the cow travel through an automatic load door and then move to an XMarkerHeading.
That did work sometimes, but most often it wouldn't .
Then I used moveto(), spawned the cow in the new cell, at a different marker, and had it walk to the location CMarkerHeading. This seems to work fine so far.

The problem now is in a different scene, where I have two cows. Again, they don't always go to their place. They don't have to go through any doors this time, so that can't be it.

 

I have searched for the package controlling the painted cows, but I can't find it. It might already help if I can find that one.

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Update:
I have found part of my problem, but still haven't solved everything.

 

Here is part of the solution of not-starting packages:
If your packages are part of a quest, make damn sure the aliasses are filled! If you have the quest set to 'start game enabled' and you are loading a game after you have added new aliasses, these aliasses will not be filled and these actors will not follow scene packages!

I do suggest not making the quest start game enabled for this reason (which I guess was known, but I'm stubborn :P )

Still, though... sometimes the cows (and maybe other actors, but I don't know) won't finish their package.

Edited by ErianDragonborn
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