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New enemies, NPCs, flora and fauna


LordJaredSin

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While I don't have all the other DLCs, I have gotten the feeling from the mods that are out, that there isn't really any NEW encounters to be had. I have the utmost respect for all the modders out there for all their hard work. I have noticed though, at least on nexus, that no one has tried developing a wholly new encounter that hasn't been seen before. I am unsure if it is because of the limitations with the tools being used or something else. The only thing I have seen is remaking of existing templates. Given the nature of mutation, there are endless possibilities for the fallout universe. Not to mention all the other corporations that have had a hand in helping mutation along.

 

It is for this reason why I wanted to start this thread. I apologize if this topic has been discussed elsewhere, but I didn't run across this when I searched the forums. If any modder would be up to the task, I would like to see a variety of new encounters. Mutated predator birds would be a really good one for starters, being large enough to actually grapple and lift its prey into the air. Any oversized creature could have its own challenges, whether it could be domesticated or was strictly a predator/wild (Search HELLPIG on youtube for inspiration). Aquatic creatures could have its merits and encourage underwater quest mods, whether discovering underwater cities or a creature's lair.

 

Modders have introduced other races by changing the looks of existing facial features. What about the truly mutated races? How about a batwinged human with 6 arms and the lower torso of a snake? Could they become allies or are they strictly enemies? imagination is the limitation... barring any software limitation.

 

I guess what I am trying to say is that the modding community has shown me that it can produce a better, more efficient, and immersive product than the developers.... Thank you to everyone.

Edited by LordJaredSin
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Yes, it brings to mind the '80s animated movie "Heavy Metal" with the oversized vampire bats that were used as mounts in the short story of Taarna. Man eating plants could track prey through vibration in their root systems. A thorn type plant could inject toxin. Pods plants could spew airborne allergens or even seeds that spawn new plants to an encounter.

 

With the manipulation of the gene pool by Vault-Tec or other "research" facilities, fantastical creations could be encountered as I had mentioned in my previous post. Developing new monsters could justify new quest mods that maintained the lore friendly immersion, without rehashing the same encounter templates. Doing this could open up wholey new DLC environments. Underwater encounters, buried cities, dungeons/bunkers or creature lairs, and deep earth environments like this video on youtube.

 

https://www.youtube.com/watch?v=c4ONpnDRpbg

 

I do hope that there isn't a limitation because of the software tools available and modders can take up the challenge. This thread is intended to inspire modders to use their talents to push the games limitations. Perhaps as modders continue to build their modding resume, it can help them in some sort of professional manner. While I am not a modder, this is my attempt to give back to the community with some small inspiration. Thank you all for your hard work.

Edited by LordJaredSin
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This thread also brings to mind some of the anthropomorphic characters we have seen over the years that could inspire those that wish to take the less lore friendly approach. Making some of them that were playable could be fun too with new perk systems. Some notable anthropomorphic characters could be Earthworm Jim, Sonic the Hedgehog, Donkey Kong and a myriad of others.

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