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[Mod Request Help] Witcher 3 Panacea - Discovering The Depths Of Alchemy


FlaTacFat

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Greetings Fellow modders!! I am Tactical_Fatty.

 

This is an Idea I have had for some time and finally with the help of some friends I have mustered up the courage to post this here and ask for help. I am an artist, of sorts, so I can create the images and icons for a mod all day long. But I lack knowledge and know how to actually craft and implement this mod Idea.

 

My Mod Idea is that in the world of Witcher 3 (and beyond) there are often many mentions of Master's and Grand Master's Items. Such as swords, armor, and crossbows. Each level depicting a rise in both lore based craftsman skill and game based damage overall. Some even going so far as to add in additional effects such as the Wolf armor from Blood and Wine. (Letting you apply three oils to one blade).

 

However, this only seems to stop at weapons or armor. My thoughts are that in the world of The Witcher there are Masters of all kinds of schools of thought and teachings. So why are there no potions, bombs, or oils that reflect this fact? Surely someone somewhere at some point in time would have looked at a Superior Beast Oil and thought to themselves "I can make this better!" This is the Mod Idea that I wish to work with someone to implement.

 

Starting off with Oils. I have designed and thought of New levels for the oils, Bombs, and potions to reach. Starting with the Normal Item, Movign to Enhanced, Superior, Master, Grand Master, then Ledendary. The varying recipe's would expand in difficutly to craft, but would be worth it given their substantial effects in time.

 

For Example Beast Oils. Pictures as follows.

 

Beast Oil http://i.imgur.com/kMf3LlX.png

 

Each Oil Is Nearly Identical In look, to the others but as the ranks Increase the bands around each bottle change to depict the level and the numbers such as Damage % / Uses / and of course the crafting recipes Will get far more complex as they increase in level. This Idea sparked another as I learned of an item that was used in The DLC Blood and Wine. The Paint Bomb. A "bomb" that laid down a colored splat upon the surface that it hit. I thought why not do this with Oils as well?

 

A bomb type that when thrown explodes out into an area coating the ground in oil. Or if it hits an enemy, it doesn't directly deal damage itself but instead increases the damage slightly from all outward damage sources. So that even a steel sword or a crossbow has an additional bit of damage that can be delivered to Magical enemies.

 

Beast Oil Bomb http://i.imgur.com/01Il39e.png

 

Same as the oils each bomb looks similar but as the ranks increase the tell changes to depict its level and the effects grow and change as do the complexity of the recipes each Level bomb requiring a respective level oil to craft.

 

I did the same too with Potions as well.

 

The Whole point of this Mod is to expand further on the Potions and Alchemy items available to us in Game. Giving us a wider range of unique methods and ways to slaughter monsters and prepare ourselves for battle. Including a few new potions and oils, and changes to Potions that I thought would make the game more accepting of harder difficulties, and more realistic gameplay.

 

Stout Turtle : Hardens the Skin of the user for a brief time increasing Damage Resistance.

 

Dashing Rabbit : Strengthens the leg Muscles of the user for a brief time increasing sprint speed.

 

White Honey : Instead of clearing all of the Toxicity it would decrease toxicity by a set amount, the final level even offering a brief time of immunity

 

Killer Whale : Instead of simply offering sight underwater and longer breath it would also at higher levels increase damage resist underwater.

 

While I haven't made the images yet the additional oils I thought would change the simple way Hanged Man's Oils (I am not calling it Venom, it is an Oil, not a poison) into three distinct categories.

 

Burnt Dwarven Oil : Decreases Stamina Of afflicted Targets and slows them briefly (Bombs have equal effect)

 

Drowned Elven Oil : Confuses afflicted targets forcing them to attack nearby allies (much like Axii but this allows a strictly Alchemical Build to have the same effect)

 

Hanged Man Oil : Afflicted Targets are susceptible to the General damage increase as per the oils original stats but with the added effect of a drop in damage dealt from enemy weapons.

 

Long post I know, and I expect that ideas like this may not be generally accepted / wanted but It never hurts to reach out for help or put an idea on a board anyways. Because if there is anyone out there that wishes to help me make this mod a real thing, Please don't hesitate, I TRULY believe that this mod can make witcher 3 far more realistic, and add a wide variety of play styles to the already vast amount that we have.

 

Thank you for taking the time to read my post. c: I hope you enjoyed it! (I had to take a lot of images out to make this postable so I shall make a follow-up post that has a few of the sample images for new potions and oils that I have mentioned.)

Edited by FlaTacFat
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I really could use help to anyone that may know how to make mods. I have tried myself, followed the tutorials and everything but I can't figure out how to actually make the mods in game. I can make textures and image files, and Icons for the mods but actually getting them into game proves impossible for me.

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No offence but I doubt that you wlll find someone who wants to implement this. Witcher 3 modding community is almost dead so if you need something you have to do it by yourself :)

 

As a start point I can recommend you to install the Mod Editor and explore the game resources a bit (you'll find needed item definitions in gameplay/items folder, there are a plenty of xml files for bombs, oils etc.)

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