Jump to content

[LE] Problem with NPC dialogue in scenes.


cumbrianlad

Recommended Posts

Edit: I've sorted this at long last.

 

The problem was nothing to do with the scene.

 

All that was wrong was that I'd put a scene dialogue condition into the quest data tab that quest dialogue had to take place inside the Four Shields Tavern. I forgot about that when I made the scene for Joncis to talk to the player on the way to the tomb...Doh! Now that the condition is gone, the whole quest runs as it should to this point, except that I can't work out how to get the player to say a line that would make the dialogue more like a conversation than a monologue. I'll add a post about that because It will add a bit of immersion to the quest.

 

Hello (yet) again!

 

I've sorted how to get dialogue working in the 'player dialogue' tab. in CK 64-bit. I have the unique voice types in the right folders in Skyrim SE data, as in Sound\Voice\KetilBjornsFrest.esp\KetilMaleUniqueJoncisMilvan.

 

I followed the same procedure to record lines of dialogue for my NPC to say in a scene, but he won't say it. I have subtitles turned on but nothing shows up on screen.

 

The scene triggers correctly and the actor moves to the first x-marker heading where he's supposed to say his first line. He doesn't. He simply positions himself to face where the x-marker heading is pointing and then walks off towards the second x-marker heading. He's supposed to talk along the way but he doesn't.

 

I've looked at vanilla scenes and they seem to be set up exactly the same. MQ101 (the escape from Helgen quest at the start of the game) has actors using the same travel packages set up as in the screenshot of my scene. The dialogue actions in MQ101 have no special scripts attached and no conditions set on them.

 

When I edit Joncis's scene dialogue, the file path points to the right folder and the voice type is correct. The .fuz files are correctly named in the folder. I've even tried setting GetIsID KetilFollwerJoncisMilvan == 1 as a condition for each of the dialogue lines (even though it shouldn't be needed). Needless to say, that didn't work either. It's as if the dialogue actions don't exist, because if they did then the scene shouldn't progress to the following stage where the actor moves from the first marker to the second.

 

I must be missing something but I can't see what.

 

Any ideas?

Link to comment
Share on other sites

  • 3 years later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...