I have tried in the past to reach out on the Nexus forums and other sites for help but seem to have bad luck at finding all the "I don't know, so I'm just gonna be a sarcastic A-holes."
But I'll try again.
I have the floating grass bug going on with my MOD. None of my downloaders seem to have it, just me. (That's good.) Even with "No Grass" checked in worldspaces for certain worlds, they are covered in grass from the world that does have grass. I created the first half of my worlds (I have 8 worlds) at 0,0 coordinates when I first started my mod. I never thought my MOD would grow to this point and the OCD in me liked building everything off of 0,0.
I have tried everything and am down to only 2 options left.
1.) Somehow move the entire worldpsace with grass through TesVSnip or TES5Edit. With new (and far away from 0,0) coordinates, the grass would not render into the next world.
2.) Create an interior cell between that worldspace and the entrance to to the next worldspace. I discovered over the last 3 years that an interior cell between worlds creates some kind of "dampner" for grass and fixes the grass loading in places it shouldn't. I really am trying to avoid doing this, as my world spaces are linked up the way I wanted and this would really break immersion. One of my worlds is already an interior cell, so yes, I know how to create the image of having an open world while actually being in an interior cell.
I followed the link here and have all the ini changes applied and they do nothing.
I could really use some help.
EDIT: It's probably worth noting that I have completely un-installed Skyrim and the Creation Kit from my PC and re-installed. I am using no grass mods, other than the grass I added into my world.