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Citrus or other high poly head for SSE?


braknar

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I thought head nifs did not need to be updated, only bodies and hair meshes? I think I had ECE for a bit and I never updated it. Have you tried running it without nif optimizer?

I'm mildly confused. I'm trying to use citrus head mesh with the Special Edition. It doesn't work out of the box like other meshes for some reason.

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Ah I see. I would not update it with nif optimizer, but it looks like it needs some tinkering in the CK. If you are using it as a full replacer, the CK needs to be opened so you can rerun the faceegen files (select the NPCs a few at a time and hit alt f4) and if you are doing the standalone version you should be able to pop it into the CK, save the ESP, close it and it will read the files :smile:

 

Edit: The 'standalone' redoes the presets, so those will need an alt f4 face export, too

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Edit: The 'standalone' redoes the presets, so those will need an alt f4 face export, too

 

 

I'm an extreme noob to the ck so I'd just do the standalone, better for performance anyway. But the preset stuff just goes right over my head. I'm not sure what you mean. Thanks for taking the time to explain :happy:

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So the standalone changes the head files for the Presets that apply for the PC.

 

First you need to download something like quickBSAopen and pull out all the files from the BSA.

Open up the BSA Open and extract the meshes folder.

Copy the meshes and plop them into the data/meshes folder

Open up CK with the CitrusHead - Standalone set as "active."

Wait for it to load...

Select Actor - Preset , every single one of those presets needs a new facegen file!

Select them in batches, or all at once if you computer is beefy

Hit Ctrl+F4 and it will ask if you want to export, say yes.

Wait for it...

Boom, done.

 

Save the file and close out, make sure it is selected before you start up Skyrim and it should not cause a black screen.

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