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Robot Autofactory using settlement resources


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We've got Factory DLC and mods that let us build things automatically as passive scrapping comes in from settlements (especially if you have resource cap removal mods). We have a mod that lets you create synths by using a human character as the prototype. Why not merge those 2 concepts? Create a prototype at your robot workstation, put the robot in the prototype containment device, watch as resources flow from your settlement inventory into the auto factory and your robot becomes mass produced for combat. should be able to tell the actual resources required for the robots specific configuration. Maybe make containment and or manufacturing modular so you can have multiple lines of same robot, or one line producing multiple robots in sequence...


I could see this working really well if integrated with some RTS type mechanics for some sort of settlement conquest mod. Build a robot army and fight other game factions trying to capture settlements and other strategic locations. Have your robots from your factory automatically go to a specific location as a rally point, or attack at once when a certain number of robots have gathered, etc. Alas, that is a topic for another day.

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