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[LE] Adding clutter meshes (aka mesh with havok) to creatures or wearable equipment?


Faelrin

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So first off I'm using Blender 2.49b. I realize this is an older version, but it's all I know how to use and I am comfortable using it. I am trying to create a custom fox companion based off of Carbuncle from Final Fantasy XV. After altering the fox mesh, I choose the garnet mesh as what I want to use to recreate the little head gem thing that Carbuncle has. I exported the top and bottom layer NiTriShapes from Nifskope as .obj files and imported them into Blender. After modifying them and re-positioning them to where I wanted them, I used boneweightcopy to copy the fox mesh's weight painting onto them. I take care of the rest of the steps (adding material property, etc), for the process before exporting my meshes parented to the skeleton, with Fallout 3 settings. I get the exported mesh converted, and afterwards I use it as a quick mesh replacer for the Snow Fox. When I get in game I can see that something is wrong, as the gem is doing its own thing (aka floating in a particular position), even though I did boneweightcopy on it.

 

Here are the meshes together in Blender (with one of the gem layers selected in weight painting mode):

 

 

http://i1342.photobucket.com/albums/o776/Faeller/Skyrim/carbunclewithgem01_zpskyejgjos.png

 

 

 

Here is what is happening in game:

 

 

http://i1342.photobucket.com/albums/o776/Faeller/Skyrim/ScreenShot2_zpsjs96hk0h.jpg

http://i1342.photobucket.com/albums/o776/Faeller/Skyrim/ScreenShot3_zpsg7gjv8zp.jpg

 

 

 

This is not the first time this has occurred for me, and I still don't know what is causing this. I have tried creating an amulet out of the werewolf totem skull and the falmer eye gems before, and had this same issue occur (meshes just floating and/or doing their own thing even after having the boneweightcopy applied).

 

Image of that project in Nifskope (I think? Was from a while ago, after all):

 

http://i1342.photobucket.com/albums/o776/Faeller/Skyrim/werewolfamulet_zpsaf574efa.png

 

 

Image of that project in game:

 

 

http://i1342.photobucket.com/albums/o776/Faeller/Skyrim/necklaceissue_zps6008e4d3.jpg

 

 

 

Is it there something I'm not aware of that needs to be done yet? Like is there collision still being applied or some havok settings that could be causing this? What can I do to resolve this issue so I can finish this mod?

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A few things could be messed up here;
- Which bone is the item attached to? I'd recommend always weighting the clutter object to the Spine2 bone. (Edit: Head bone would be a better fit in your case.)

- What BsDismemberPartition did u assign to? Needs to be SkyrimBody.

- If you go into the BSLightingShader of this object, make sure the "Skinned" flag is turned on.

I'm not familiar with Blender or how well the exporter works, you could also have a bad export on your hands.

Edited by Di0nysys
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