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Minor User Interface Mods


IgualamenteReuben

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Hello All,

 

This is my first post. I am new to modding games, too, so pardon me if I am asking for something impossible or trivial.

 

I want to request some simple (to my limited understanding) UI mods for SSE.

 

  1. A mod to replace the sprint toggle. I don't think I am alone in wishing for a return to Oldrim sprint controls. The current mandatory toggle adds too much delay time between sprinting and other movement actions, which is detrimental to gameplay and immersion. I've read there is an AutoHotkey script that can be used, but I thought this idea would make for a popular mod.
  2. A mod to add inventory weight in all crafting and sales menus - any time inventory weight is likely to change. I always enjoyed the weight limitation to inventory (seems realistic... maybe 300+lbs doesn't, but the concept is good), but it is annoying when you suddenly turn some skins into leather and you're weighed down, or you use up a lot of ingredients to make heavier potions. Let's just track inventory weight as we craft to avoid the sudden overburden.
  3. A mod to add ingredient/reagent item count when crafting. I'm thinking of house building - sure it's 1 iron per 10 nails, but I need 100 nails, do I have enough ore to also make some hinges? Better exit the workbench and search my inventory for iron :`( Let's please get a mod that has a format something like "<craft item> uses (<#of reagent1 needed>/<#of reagent1 available>) and (<#of reagent2 needed>/<#of reagent2 available>). That way if I've got my 12 iron ingots and want to make some nails and hinges, I can scroll through the recipes and see recipes listed such as "Nails: 1/12 iron ingots" so I know how to balance the division of how I use my last 12 iron ingots.

What do you think? Are these feasible?

Thanks

Edited by IgualamenteReuben
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Nothing about modding the UI for Skyrim is simple.

 

All of those would require SKSE64 support to be possible. If something isn't part of the original interface (weights, counts, etc.) then the only way to get them would be through SKSE functions.

 

In looking through the various UI files I don't remember seeing anything related to sprinting. I'm guessing that it is completely hard-coded into the game engine with nothing short of an SKSE64 plugin being able to change the behavior.

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Thanks for the feedback. I suppose I will have to keep checking on SKSE64 (supposedly a beta will be coming out any day now).

In the mean time I'm going to try the AutoHotkey script for the sprint toggle replacement...

 

 

The AutoHotkey script does work to replace the sprint toggle with a hold to sprint functionality :smile:

 

https://autohotkey.com/boards/viewtopic.php?f=18&t=25642

 

Note: the script in the link assumes Alt as the sprint button. Replace all instances of Alt with the key of your choice (don't use the AHK symbols though, i.e., use "Shift", not "!").

 

Edit: You may have to run as administrator. After I installed a few dozen mods, I had to start using the script with admin rights.

Edited by IgualamenteReuben
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