hexedgamer Posted March 22, 2017 Share Posted March 22, 2017 (edited) Greetings Fellow Modders! I am a low leveled modder working on a mod and I need some assistance. I did search many different variations of what I was looking for and nothing really applied. The Question: How can I set up a spawn point for custom creatures? I look forward to all of your help, and suggestions Edited March 24, 2017 by hexedgamer Link to comment Share on other sites More sharing options...
hexedgamer Posted March 24, 2017 Author Share Posted March 24, 2017 (edited) delete this.. extra post please Edited March 25, 2017 by hexedgamer Link to comment Share on other sites More sharing options...
vkz89q Posted March 25, 2017 Share Posted March 25, 2017 (edited) Well, simplest thing I can think of, is find a spawn point for some vanilla npcs, then check if they have respawn flag, then just pull your npc/creature close to them and give them respawn flag. Or, you can do quest with reference collection alias that uses existing markers in the world to create your npc there. Then you want to somehow respawn them when they die or start quest over. Or, you can make interior cell, mark it respawn, pull your npcs there and mark them respawn. Then, you can move them to world when they respawn with script, using vanilla markers in the world. For example, you can check mod named NPCs travel to see how that cell thing is done. I think it's the cleanest way. But the easiest way should be just mark your creature with "respawn" flag in the ck and pull them to world area that respawns. Edited March 25, 2017 by vkz89q Link to comment Share on other sites More sharing options...
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