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Camera facing wrong way when using surgery or hair dresser chair


leiongod

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As the title implies, when ever i use a surgery chair or hair dresser chair whether it be from a one i place down via settlement mods or just me visiting say the barber or doc crocker in diamond city, the camera gets positioned behind my face, this is a pic of what it looks like http://prnt.sc/epu3e2

 

Im assuming its something being caused by a mod which tweaks camera .ini settings, i dont think i do have many mods that do that, the only one that comes to mind hat i do have is this mod here called Tactical Flashlights http://www.nexusmods.com/fallout4/mods/16172/? as it asks you to write these new .ini settings to your fallout 4.ini file

 

 

[Camera]
f3rdPersonAimFOV=70.0000
fVanityModeMaxDist=300.0000
fVanityModeMinDist=85.0000
fPitchZoomOutMaxDist=000.0000
fMinCurrentZoom=0.0000
fMouseWheelZoomSpeed=1.0000
fMouseWheelZoomIncrement=0.2000
f3rdPersonPowerArmorCameraAdjust=30.0000
fOverShoulderMeleeCombatAddY=0.0000
fOverShoulderMeleeCombatPosZ=0.0000
fOverShoulderMeleeCombatPosX=30.0000
fOverShoulderCombatAddY=0.0000
fOverShoulderCombatPosZ=0.0000
fOverShoulderCombatPosX=30.0000
fOverShoulderPosZ=0.0000
fOverShoulderPosX=30.0000
bApplyCameraNodeAnimations=0

Here is my current fallout 4 ini file, just wondering if anyone thinks its this mod above i mentioned which is causing this problem or if i can change anything else within my F04 ini

[General]
sLanguage=en
uGridsToLoad=5
uExterior Cell Buffer=36
bDisableAllGore=0
bAllowConsole=1
bPlayMainmenuMusic=1
bForceUpdateDiffuseOnly=1
iTextureDegradeDistance0=800
iTextureDegradeDistance1=1500
iTextureUpgradeDistance0=600
iTextureUpgradeDistance1=1200
bUseCombinedObjects=0
bPreCulledObjectsEnabled=0
[screenSplatter]
bBloodSplatterEnabled=1
[Display]
iPresentInterval=1
bDeferredCommands=1
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
fMeshLODLevel1FadeDist=3500.0000
fMeshLODLevel2FadeDist=2000.0000
fMeshLODFadePercentDefault=1.2000
bNvGodraysEnable=1
bDynamicObjectQueryManager=1
bMultiThreadedAccumulation=1
bMultiThreadedRenderingUNP=1
fSAORadius=108.2
fSAOBias=0.6
fSAOIntensity=7.1
fSunUpdateThreshold:Display=0.5f
fSunShadowUpdateTime=1.0
fSunUpdateThreshold=0.5000
fDefaultWorldFOV=70
fDefault1stPersonFOV=80
fDecalLifetime=30.0000
fDecalLOD0=800.0000
fPipboyScreenEmitIntensity=1.2500
fPipboyScreenDiffuseIntensity=0.150
fPipboyScreenEmitIntensityPA=3.000
fPipboyScreenDiffuseIntensityPA=1.0000
[HairLighting]
fHairPrimSpecScale=0.02
fHairPrimSpecPow=125.0
fHairPrimSpecShift=0.36
fHairSecSpecScale=1.2
fHairSecSpecPow=160.0
fHairSecSpecShift=-0.40
[sSSSS]
fSSSSSPower = 4.0
[Audio]
bEnableAudio=1
[interface]
fDefaultWorldFOV=70
fDefault1stPersonFOV=80
fSafeZoneX=64.0
fSafeZoneY=36
fSafeZoneXWide=64.0
fSafeZoneYWide=36
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36
fCrosshairAlphaPercent=100
[MapMenu]
uLockedObjectMapLOD=16
uLockedTerrainLOD=32
[Controls]
fMouseHeadingXScale=.021
fMouseHeadingYScale=.021
bInvertYValues=0
fEnterWorkshopDelay=1.5000
fPipboyLightDelay=0.3000
fZKeyDelay=0.2000
fThrowDelay=0.3000
fPowerArmorExitDelay=0.4000
[Grass]
iMinGrassSize=20
bAllowCreateGrass=1
[imageSpace]
bDoRadialBlur=1
[Weather]
bPrecipitation=1
[Archive]
bInvalidateOlderFiles=1
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
SResourceArchiveList2=Fallout4 - Animations.ba2
sResourceDataDirsFinal=
SGeometryPackageList=Fallout4 - Geometry.csg
SCellResourceIndexFileList=Fallout4.cdx
SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[LOD]
fLODFadeOutMultObjects=4.5000
fLODFadeOutMultItems=2.5000
[Pathfinding]
fWarpMaxTime=4
iWarpMaxPathFailureCount=3
[Water]
bReflectLODObjects=0
bReflectLODLand=0
bReflectSky=0
bReflectLODTrees=0
[Gameplay]
fPlayerDisableSprintingLoadingCellDistance=0
bHealthBarShowing=0
[Camera]
f3rdPersonAimFOV=70.0000
fVanityModeMaxDist=300.0000
fVanityModeMinDist=85.0000
fPitchZoomOutMaxDist=000.0000
fMinCurrentZoom=0.0000
fMouseWheelZoomSpeed=1.0000
fMouseWheelZoomIncrement=0.2000
f3rdPersonPowerArmorCameraAdjust=30.0000
fOverShoulderMeleeCombatAddY=0.0000
fOverShoulderMeleeCombatPosZ=0.0000
fOverShoulderMeleeCombatPosX=30.0000
fOverShoulderCombatAddY=0.0000
fOverShoulderCombatPosZ=0.0000
fOverShoulderCombatPosX=30.0000
fOverShoulderPosZ=0.0000
fOverShoulderPosX=30.0000
bApplyCameraNodeAnimations=0
[Decals]
uMaxSkinDecals=100
uMaxSkinDecalPerActor=25
bDecals=1
bSkinnedDecals=1
[Combat]
bForceNPCsUseAmmo=0
[VATS]
fVATSRangedLongDistance=2500
[Workshop]
bWorkshopEnableGridBasedSnapping=0

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