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Mass effect esk-3rd person camera. [21:9]


zax141

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I've always been a big fan of both mass effect and the fallout games and I've always thought fallout combat is far far better than mass effect.

But the 3rd person camera in fallout 4 is the worst thing I've ever seen.

 

I decided to try and improve on that, everything from here on is based on a customized version of the ini edits from this mod:

http://www.nexusmods.com/fallout4/mods/1326/?

 

 

http://i.imgur.com/Wx0ukaB.jpg

 

This is what I have so far, still have to work on the height and I want to rid my self of the blur but I think it looks a lot better.

 

 

[/line]

 

 

http://i.imgur.com/VNB9Q57.jpg

 

 

This is the sprinting in third person with the gun out, very mass effect like to me.

pretty happy how this looks.

 

 

[/line]

 

 

http://i.imgur.com/j1P7Xos.jpg

 

 

Didn't change much for the holstered 3rd person from the mods ini edits, But I feel it needs to be higher to match mass effect on areas like the citadel.

 

 

 

 

 

So thats pretty much it for now. If any one wants I can post my ini edits but I doubt most of you would like them.

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  • 4 weeks later...

Hey, I was looking for camera settings like this. I would appreciate it if you could post your settings.

[Camera] 
bApplyCameraNodeAnimations=0                                               (disable vanilla cam)
fVanityModeMaxDist=400.0000                                                   (max distance cam, up to personal preference, lets you zoom out from character in 3rd person, should always be higher than fVanityModeMinDist)
fVanityModeMinDist=150.0000                                                    (min distance cam, lets you zoom closer to your character in 3rd person / also affects 3rd person zoom distance when aiming down sights *recommended between 0 to 300, *minus numbers will push the zoom forward letting you see through walls, adjust from 150 to 175 for a more standardize 3rd person fps feel)
f3rdPersonAimFOV=50.0000    
fDefaultWorldFOV=70                                                      (- zoom in + zoom out , FOV zoom when aiming down sights, *recommended between 40 to 70, at 70 you will zoom to your fVanityModeMinDist, meaning that it will only close your crosshair when aiming down sights without pushing the camera further if your camera is already as close as possible to your character in 3rd person,  values above 70 will start to push the camera back when aiming down sights)
fOverShoulderMeleeCombatAddY=0.0000                                    (- zoom out + zoom in , camera zoom when entering combat mode while using any melee or fist weapons, *recommended between 0 to 100)
fOverShoulderMeleeCombatPosZ=5.0000                                     (- down + up , camera height in combat mode when using any melee or fist weapons, *recommended between 3 to 10)
fOverShoulderMeleeCombatPosX=0.0000                                     (- right + left , camera horizontal position in combat mode when using any melee or fist weapons, *recommended 0)
fOverShoulderCombatAddY=12.0000                                             (- zoom out + zoom in , camera zoom when entering combat mode while using projectile weapons / guns, *recommended between 0 to 100)
fOverShoulderCombatPosZ=10.0000                                            (- down + up , camera height in combat mode when using projectile weapons / guns *recommended between 0 to 25)
fOverShoulderCombatPosX=85.0000                                            (- right + left , camera horizontal position in combat mode when using projectile weapons / guns, overridden by console command ''set sposx to XX'', ''XX'' being a value ranging from 0 to 90+, *recommended between 30 to 60, power armors become obtrusive when using a value under 50, high values above 30 make shouldering walls in 3rd person less intuitive *this is a common problem in 3rd person shooter games such as Star Wars Battlefront where the bullets come out from the tip of your gun, therefore you have to make sure that nothing is blocking the shooting lane between your 3rd person aim dot and your character's weapon)
fOverShoulderPosZ=15.0000                                                        (- down + up , camera height when weapons are sheathed)
fOverShoulderPosX=0.0000                                                          (- right + left , camera horizontal position when weapons are sheathed, cannot be toggled like in combat mode  *recommended 0)
f3rdPersonAimDist=67.000                                                           (distance between character and aim dot when aiming down sights in 3rd person, *recommended between 50 to 70, values under 50 will block your view when aiming down sight in 3rd person while using a power armor, values above 70 will make it hard to maneuver in tight places such as house interiors)
fDefault1stPersonFOV=95

This is edited a, but if I remember it should be about the same as the pics.

Add that to Fallout4Custom.ini

 

Then edit your FOV in both Fallout4.ini and Fallout4Prefs.ini

(edit/add this):

fDefault1stPersonFOV=95

fDefaultWorldFOV=70

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