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Settlers don't move to new settlement


IkeFanboy64

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The problem was with DCMS, it was taken offline because of this bug. As Snapper said, there's no known fix, you just have to start a new game without that mod. I've asked several people to please try the new save cleaner and report back if that works but so far no one has done so. http://www.nexusmods.com/fallout4/mods/22633/?

 

I'll try asap.

 

Thanks for the info.

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I can't vouch for the mods in question. But the "NPC stands stockstill" problem, that one I know something about.

 

That happens when an Actor loses their AI package stack, which can sometimes happen when you manipulate NPCs in a script. It's fixed with an EvaluatePackage() call on that actor reference, which forces the ActorRef to do a check of their AI programming, figure out what they're supposed to be doing, and then get on with it.

 

You just have to find the right place in the mod script (usually the point where you're ready for the NPC to start acting on their own again) and drop that call in. Until then, they'll just stand there with a stupid look on their face.

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The problem was with DCMS, it was taken offline because of this bug. As Snapper said, there's no known fix, you just have to start a new game without that mod. I've asked several people to please try the new save cleaner and report back if that works but so far no one has done so. http://www.nexusmods.com/fallout4/mods/22633/?

 

I tried on my test game and it seems to be growing working well .

 

I used only the "getting started" provided in the description for now.

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The problem was with DCMS, it was taken offline because of this bug. As Snapper said, there's no known fix, you just have to start a new game without that mod. I've asked several people to please try the new save cleaner and report back if that works but so far no one has done so. http://www.nexusmods.com/fallout4/mods/22633/?

I'll use the save cleaner and see if it works.

I've yet to encounter the problem, but either way, it's worth a shot

Edited by IkeFanboy64
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The problem was with DCMS, it was taken offline because of this bug. As Snapper said, there's no known fix, you just have to start a new game without that mod. I've asked several people to please try the new save cleaner and report back if that works but so far no one has done so. http://www.nexusmods.com/fallout4/mods/22633/?

I tried using that save cleaner but...I don't know what to do

Edited by IkeFanboy64
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I can't vouch for the mods in question. But the "NPC stands stockstill" problem, that one I know something about.

 

That happens when an Actor loses their AI package stack, which can sometimes happen when you manipulate NPCs in a script. It's fixed with an EvaluatePackage() call on that actor reference, which forces the ActorRef to do a check of their AI programming, figure out what they're supposed to be doing, and then get on with it.

 

You just have to find the right place in the mod script (usually the point where you're ready for the NPC to start acting on their own again) and drop that call in. Until then, they'll just stand there with a stupid look on their face.

How do I use it, I know how to use commands on specific NPCs/Items, but I just wanna make sure. (Basically what is the command, cause those parentheses are to complex for me)

If this isn't a console command, is there any commands I can use to fix this problem

Edited by IkeFanboy64
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