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Desperate need of assistance


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i'm very new to the world of modding and i've been trying to get into it but i'm finding the more time i spend inside the ck for skyrim se the more hair i've lost. I have a few mods that i'm trying to make and each of the mods i plan to work on seems to deviate just a bit from all the tutorials for anything to do with that part of the kit. I've posted on bethnet looking for help and got squat so i figured it was worth a shot to try here. The first mod i'm trying to make i feel should be simple but i for whatever reason cannot seem to get it to work. It's just a mod to change the hair style and beard and maybe give some face paint to Erik the slayer. I've gone to the actors tab found both versions of him made the changes i wanted and used ctrl+f4 to export it and then went to file and used the option to load it up to bethesda.net to try testing it on my xbox. the mod shows up in my library with a file size but when i download it and open the game, no changes have been made to the character, i've tried everything i can think of with 0 results, so i could use a bit of advise with this. I will provide any information that you need on request but im insanely new and have no idea what i could offer for information at the moment because i have no clue why its not working. i do get a few warnings any time i do anything in the ck though and it could possibly be related to that but im not sure. The second mod i aim to make is one that works with audio files but i figure one problem at a time is enough and if i can figure out what i'm doing wrong with problem #1 i can ask for further help with mod #2 after. If there are any tutorials that you think i may have missed...trust me i've been searching lol but if you think i may have missed one or know one that could definitely help me or have any insight on this problem yourself it would be greatly appreciated.

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how do i check the bsa, so far in my data folder i have texture and mesh folders that lead to the face gen folder but all of my .bsa are separate things in the data folder. None of my .bsa are in textures or meshes is that normal ? i feel like the .bsa should be in the texture and meshes folders. Either way when i go to the face geom folder down the path in either textures or meshes the .esp for the mod is in those folders. thanks for the response btw

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Just to be sure that i'm even taking the right steps ill give you a quick run down of how i'm doing this - open ck -file - skyrim box - actors - erik - make changes - ok - hireling erik -make changes - ok - locate names in list ctrl f4 -save -login to bethesda.net- file - upload plugin and archive to bethesda.net - xbox. then i set it up on beth.net as a private mod so i can test it on my xbox because my computer runs skyrim like garbage so it would take me a year to test it on pc lol. it tells me that an archive might not be needed and if i want to use one to pack the files myself but no matter what i do in meshes and textures it leads me to an empty folder with my mods name on it. ik the files are in there bc i can see them outside of when im looking for them in the archive search but i have no way of adding them to the list....seriously noobish and very deeply sorry for being so green about this lol

Edited by Flackjacks17
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lol no worries but like i stated above i test it on my xbox not on my pc because my pc isnt really up to code for playing a game like skyrim its got like 10fps permanently. To test it on my xbox ive gotta have it on beth.net and bethesda immediately enables the mod when you download it on console also i play with the loadorder and stuff to make sure its not just a problem conflicting with my other mods or anything so ive tried everything to get it to work but thank you for trying to help. The only thing i can think of is the warning i get for missing headnif or should have been done offline. But i haven't done anything with the construction kit that should be causing issues its a fresh download so im not sure how to even go about fixing that issue or if its not a problem with that what im doing wrong in my process.

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Turns out im just rubbish at getting it onto the Xbox. After the 2 hours it takes me to get on to my skyrim on pc i ran through and checked and all the mods ive made have been implemented on my pc game but when i try to put it on beth.net for xbox something goes wrong so any advice on how to properly get it from the ck to beth.net xbox side?

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File/Create Archive, then select your Platform (XboxOne in this case) at the top. Then select the FaceGeom Meshes and Textures you exported (it should be listed already if the CK is tracking your changes correctly). Remove anything from that list that you did not actually edit. If all you changed was Erik, remove anything from that list that doesn't directly relate to the changes you made, even if there's a Script with Erik's name on it.

 

Then when you do File/Save, you should get the option to save a Textures archive, and a Meshes archive, along with the Main .esp

 

When you save these bsa files, the formatting of their name matters, so you have to name your Textures bsa, for example, like so:

Modname - Textures

 

Note that "modname" is whatever you named your mod.

 

Also note the spaces before and after the dash, those are insanely important for some reason.

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Ok when i go to create archive there is nothing listed in the window how do i fix that ? that is most likely why im just making files with nothing on it ahah also im only really File>save ing my work is there another step i should be taking ? ive watched a tutorial on how to upload for fallout 4 assuming it was the same but i havent had to do anything with renaming files or exporting anything. Do i just rename the files in meshes and textures under facegeom that are saved as "modname.esp" as "modname - textures" im super confused and being this new sucks ahhaha

Edited by Flackjacks17
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If you edit skintones, skin colors, makeup, warpaint, dirt, lip color, eye color, or hair color, you have to export textures and tintmasks, which means you need a Textures.bsa for your mod.

If you change hair styles, including the beards, or if you change the face in any way using the Character Gen Parts or Character Gen Morphs controls of the Creation Kit, you have to export meshes.

 

When you Create Archive, if the list is empty, you will need to drag and drop the Meshes and Textures in your Data\Textures\actors\character\FaceGenData\FaceTint\Modname.esp and Data\Meshes\actors\character\FaceGenData\FaceGeom\Modname.esp folders into the Archive window. When you Save, it will ask you to name your Main.esp, your Textures.bsa, and your Meshes.bsa

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