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What Could be Wrong With My Plugin?


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ABANDONED: So a week ago I was in a rush and didn't have time to wait for the Creation Kit to finish saving so I turned off my computer. Next time I open my mod's plugin it was loading weird so I reverted it back to a recent backup. However, whenever I opened this slightly older version of my plugin and tried to save it or load a cell within it the Creation Kit would crash. Seeing no way to solve that issue, even after messing with it in SSEdit and trying to load it as not an active file, I reverted to the second most recent backup - but the same problem is occurring.

 

EDIT: Wanting to get back to work soon I have decided to just write down the global positions of all items in my plugin, start a new plugin, and then replace them.

Edited by manbullcultist
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Try re-installing the CK. It might be that is broken, not your mods.

 

Nope, uninstalling and reinstalling the CK did not seem to fix the problem of it crashing whenever I try to save this specific plugin. Have I reverted to backups wrong? I deleted the # and .bak after the word .esp and then placed it into the data folder.

Edited by manbullcultist
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You will have to rebuild that mod from the beginning.

 

Computers and software do not care how much time you have or how much of a hurry you're in or whether or not you feel like waiting; they cannot be force-closed without consequences.

You're lucky the drive is even readable, much less the programs on it, so completely delete the mod from your computer. Yes, all your backups as well, because the CK was tracking all of the files it ever created on your machine, and I would be surprised if only this one mod is broken.

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Try re-installing the CK. It might be that is broken, not your mods.

 

Nope, uninstalling and reinstalling the CK did not seem to fix the problem of it crashing whenever I try to save this specific plugin. Have I reverted to backups wrong? I deleted the # and .bak after the word .esp and then placed it into the data folder.

 

Okay, it was worth a try. Does your mod use external files, such as meshes, textures, sounds, scripts and so on? If one of those files was corrupted, it might cause the CK to crash when it tried to load it. Also, it might be one of the vanilla bsa's is corrupt. You could try verifying your SSE files on Steam?

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Okay, it was worth a try. Does your mod use external files, such as meshes, textures, sounds, scripts and so on? If one of those files was corrupted, it might cause the CK to crash when it tried to load it. Also, it might be one of the vanilla bsa's is corrupt. You could try verifying your SSE files on Steam?

  1. I've verified the files and nothing seems out of place.
  2. In the meantime, I reverted back to my third most recent backup and enabled (or I guess re-added, since I reinstalled the CK? Not sure) multiple master files.
    1. Testing things this time, I was able to load 3 interior cells and 4 exterior cells without any crashes (unlike previously), but when I tried to save the CK stopped working.
Edited by manbullcultist
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Okay, I opened the plugin inside SSEdit and deleted my mod's 4 custom meshes and some other minor things that I wasn't using in my plugin anymore but forgot to delete, so it appears that there's two conflicts inside the plugin

  1. The World Space I'm using, FormID Tamriel "Skyrim" [WRLD0000003C], has the Max Height Data conflicting between the three DLCs. Might not have anything to do with my overall problem, but just to be safe I'm mentioning it.
  2. XCLR - Regions conflict between my mod, the main game, and the Dawnguard DLC. All of them list Reach02Megan [REGN:0006BA9F], except for Dawnguard which lists Reach05Megan [REGN:000892EB] .

For now, I'm just going to load my newly edited plugin on the CK and see how it goes.

Edited by manbullcultist
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