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Okay, so I'm working on my first "quest mod" by fallowing The unique object fetch tutorial by seddon on youtube. I BELIEVE I have followed everything step by step but for whatever reason i cannot get the quest to start.

 

In game, i opened command and typed 'sqv (nameofquest)' and it says

 

 

No Papyrus Script Attatched

3 Aliases for Quest '(questname)' (questId)

 

Ref 'NPCAlias' -> None

Ref 'ContainerAlias' -> None

Ref 'QuestObjectAlias' -> None

 

Quest State:

Enabled? No

State Stopped

Current Stage 0

Priority 45

 

 

http://i.imgur.com/LKF9dx6.png

 

 

Any Help would be greatly Appreciated

 

 

 

 

 

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In the Quest Data tab check what way your quest is supposed to be started. There are different ways. The simpliest way is to set the quest "start game enabled". In this case it will start as soon as a user installs your mod. The quest can be started by scripts too, but this requires to create a script and some kind of a trigger.

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Thats the thing I do have "start game enabled" checked.. Still won't show. do you think it has to do with some scripting i missed under each alias? I double checked and i followed Seddon's instructions but perhaps something changed between the time of his tutorial and now?

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Thats the thing I do have "start game enabled" checked.. Still won't show. do you think it has to do with some scripting i missed under each alias? I double checked and i followed Seddon's instructions but perhaps something changed between the time of his tutorial and now?

No, no, you don`t have to add any scripts. I meant that the quest can be started by some another script outside the quest. You can try to start the quest by console commands : startquest YourQuestEditorID

(use editor id from the CK) to see what happenes. It`s possible that the quest fails to start because of non optional aliases that fail on filling.

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