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Female characters have mismatched eyes


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Misaligned eyes*. Sorry I'm pretty sick and incoherent. I've Googled this, but every result I find either ends with no resolution, chargen mod bashing, or just weird chatter. I'm hoping maaaaaybe this one can yield better results!

 

Basically in my game Nord and Imperial females have an issue where their left eye is bigger and offset up and to the side. Picture Sloth from The Goonies:

 

 

http://i.imgur.com/NiqUkyv.jpg

 

 

So here was my process - mind, I use MO, so that helped a lot, and I did every test on a brand-new game, so nothing was baked in. I first noticed it on a character that was using SG Female Textures Renewal. That was a new mod, so I assumed it was because of that ECE headmesh. But then I recalled thinking not too long ago that my main Imperial character had something freaky, namely just a bigger left eye. But she uses Real Girls skin and no head mesh/morph mods.

 

So I began cycling through all my skin mods until I reached vanilla, with no improvement. I don't use head mesh mods with the exception of Ethereal Elven Overhaul (elves don't have this issue, whether EEO is installed or not, for the record). I do use Female Facial Animation, but disabling that didn't help, either. So that only left one thing I could think of.

 

Without changing anything else on a set-up profile, I uninstalled RaceMenu. Boom. Gone. Problem is I don't see how RaceMenu could do this. I tried reinstalling it to no avail. And this either came out of nowhere or I just never noticed until the other day.

 

I'm at a loss. I don't know from head morphs, and I don't know how RM works or handles them (I wish I did so I wouldn't have to bother you guys). Any help or insight anyone could offer would be appreciated. Or tell me to get lost, I dunno!

 

Edit: I lied, this seemed so stupid to me I tried running a game without RM again and the issue does still persist. I dunno why I thought it didn't. Desperation, I guess? Anyway, so it's not RM. Yay back to nowheresville :sad:

Edited by Guest
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Yep. FastesDogInTheDistrict and I noticed this too. Once seen it can't be unseen. It doesn't pop up on every new character for me, but thus far my only solution has been to use the sculpt feature and meticulously move vertices into shape. I know FastestDog PM'd Expired, but I don't think he got an answer?
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Well, I just tried it without RM again and I still get the Sloth Effect. I can't even imagine what it is. If the vanilla tri files just decide to flip us off or what. Someone said that reinstalling Skyrim didn't help, either, so I dunno. RM's comment section is basically neglected these days, so that doesn't terribly surprise me. I don't mean that in a judgmental way, I can't imagine what it's like maintaining a mod that size/popular.

 

Anyway I guess it's sculpting for me, as you say :P

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Well, for FD and myself it started with the 3 series updates to RM? I dunno, it's completely above my paygrade, but yeah, some eye shapes are better than others, but it is somewhat limiting. Plus time consuming for the foreseeable future. I think Expired is pretty much looking for the SKSE64 and upgrading the program to new Skyrim, and yeah, can't imagine how heavy the upkeep is on the regular one!
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  • 7 months later...

Kinda late to this party, but this info is almost certainly still useful(?). It's the vanilla UV mapping. The only headmesh I've found that attempts to correct the UV is from a wonderful texture mod called Graphene Block. The headmesh isn't included in the later versions. A quick google for Graphene Block 20 should get you to the right blog.

 

 

 

L: Graphene Block 20 FemaleHead.NIF | R: ECE FemaleHead.NIF

 

7oljyvU.jpg

 

 

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