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Crazy power idea but it might work


ReaperTai

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So, like many others I have been trying to figure out a way to power things easier. Both when making a mod and playing.

 

I had a crazy thought.

 

Make a conduit end (like the radiant end) receive and transmit. Or a normal wire post.

 

I was thinking. We can power stuff remotely. What if we set up a piece that receives wireless power and can transmit through a wire connection? (or conduit connection)

 

I don't know if this is possible but it seems like the needed keywords should already be there.

 

I have no idea where to start and know there are way more experienced modders out there, so I am sending this idea out to the community.

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  • 3 weeks later...

it not so hard)

1. all the wires are only decoration, there no electricity inside it :P

anyway u can use it in ur mod by adding 2 'splinterendmarkers' to the world, connect em to item by using 'snap to grid', select both, press 'p' and chose some funny wire )

2. u can generate any item by making generator from it) for exm. u want to add laser turret, which requires 5 electricity., go CK - find ur turret - go actor values - add there 'power generated' '5') so, this way ur turret will be self generated

add it to the settlement, edit at render window, select reference to (or smth), and click to workshop bench)

so this way ur turret will be enabled and electrified, in tesla style ;P

good luck!

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Thanks Jag but that's not quite what I meant. I was thinking of a conduit/connector end with the wire attachment that can receive wireless power and then can be used to transmit that power down more conduit or with wires to other parts of the same room. The reverse of the radiator style.

 

Say for example you use PCPO to make a 20x wireless so all you settlement is covered. You don't want to run wires all over the place so you plop this conduit/connector in place and hook it to whatever needs power. Then you can run a few conduit into the other room and power that stuff. Next house do the same thing. No ugly wires all over the place or having to fish them through doors/windows and everything can get power anywhere in the settlement, even inside a building.

 

example:

[power]-----[pcpo 20x] [house][reciever]----terminal----machine [next house][reciever]--etc.

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  • 2 years later...

I think I made what you are talking about in my Vault 110 mod. They are power conduits that you can connect wires too, but they also generate power, along with radiating said power.

 

They work great, but if you try to move them with wires still attached, FPS suffers badly. Probably because the keywords are really not meant to be used together.

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I think what you want is a device which consumes X power wirelessly, and if enough is available, produces X power via wire. It's not trivial to do this. If something both produces and requires power at the same time, it's always self-powered. Even if it produces less than it requires. It's a trick SimSettlements uses in City Plans: plots placed by the city plan produce 0.1 power or so, and don't need anything else.

 

What you could try is making a constructible generator, which produces, say, 20 power, and doesn't radiate anything. Give it the mesh of the power switch, like at home plate, but also BlocksPlayerActivation, so the player can't actually switch it. Then, after it's built, have it spawn a second object, the antenna. That antenna requires 20 power wirelessly. In the antenna's script, you then listen to the power events, and switch the generator on or off accordingly.

 

I think this could work, but I don't have the time to try it.

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