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Hot and Cold areas and times.


Krazyman999

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Hot and Cold areas and times...

 

Descriptions.

 

Too Hot... During 11am to 2pm, the heat is too hot to bear with heavy armour, or power armour. Forcing you to strip down to lighter clothing to stop you receiving a slow loss of health because of heat stroke.

 

This would force you to halt combat, or at least rethink it to later on in the evening when it is cooler.

 

You would need also a second armour set, for hot weather, this would work well with the mod OUTFIT SWITCHER, which I think is essential for changing between Battle, Trading and Experience outfit set-ups.

 

 

Too Cold... At 10pm to 3am, it is very cold. You will need to wear heavy armour to to keep warm, or a suit of power armour. You will lose health if you don't wrap up, until you die.

 

This would make night times tough to be out in, forcing you to find an indoor cell.

 

- Fans reduce heat, area of affect...

- Fires increase heat, area of affect...

- Certain food items give Hot and Cold immunity or reduction, for varying times.

- Drinking water buffs against heat, for a time.

- Drinking water accelerates your cooling down at night, drink it near a fire to help stop its effect.

 

Areas such as Saugus Ironworks would be hard to be around, as it would be too hot.

 

 

 

 

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Sounds like a good idea. Ive thought of something similar including if your soaking wet, your slower, become fatigued and eventually can get ill. Changing gear, getting indoors ( to a certain extent ) or getting close to a fire can alleviate these problems. Both our ideas would work well together.

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