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New Island below sea level


rangersedge

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hello rangersedge

that is an interesting question.

 

so, is that kinda like a caldera, a donut-ish shaped island, with a sinkhole in the middle?

the short answer is;

don't make the water the whole area as a field or global - but in 'patches'

 

 

 

So, are you wanting to;

alter a cell in Base FO4, to be below the existing topography in that cell?

 

are you making a new-lands area, and want the water to be over the entry platform, but not in the interior cell of the vault?

sorta like the "Bioshock in FO4" homage mod, that has an under-water sea city etc?

 

Your answers to those questions will determine how I can be of most use for you.

 

If you want to modify a base FO4 cell and cell-Ref swap etc,

https://forums.nexusmods.com/index.php?/topic/5522717-fallout-4-optimization-and-performance-systems-explained/

this thread is vital to you.

so, if you wanted say a "stingray" style Vault, that uses air-pressure for the entrance under-sea,

that could be how you achieve it, while keeping water on one side, and dry land on the other.

 

-----

If you want to use a different approach,

here's a method:

 

Using any door any where -

use ddproductions or greekrages' "cavern door set",

this is a cave facade.

then, link that to a new-lands area.

 

have your water area there.

 

When you enter the vault entrance there,

perhaps that opens to a repressurization chamber etc?

an 'airlock'.

that would be something similar to this thread here;

https://forums.nexusmods.com/index.php?/topic/5551867-adding-a-water-pump-activator-object-that-disables-multiple-objects-in-game/

you click a button that sucks the water out of the 'airlock'...

and you click a button that adds the water back if you want to reach the door etc?

that also would be very simple to do, while maintaining the illusion of being underwater etc.

 

if you use an elevator and orientate the spawn-in point,

AI may even path to your under-water entrance.

 

you can make the 'water' effect apply to all kinds of variable areas etc,

and dynamically alter that if you want.

that way, it will only apply to some areas.

 

If you go the chucksteel route, like with beantown,

and try to make the vault seamless with the Base FO4 cell etc,

that method still applies IIRC from chucksteel's past posts on it.

that would be the 'ideal' way to do it.

 

 

 

I hope there are some ideas there that you'll find useful on how you could achieve what you're envisaging -

i look forward to seeing your mod project progress.

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hello rangersedge

that is an interesting question.

 

so, is that kinda like a caldera, a donut-ish shaped island, with a sinkhole in the middle?

the short answer is;

don't make the water the whole area as a field or global - but in 'patches'

 

 

 

So, are you wanting to;

alter a cell in Base FO4, to be below the existing topography in that cell?

 

are you making a new-lands area, and want the water to be over the entry platform, but not in the interior cell of the vault?

sorta like the "Bioshock in FO4" homage mod, that has an under-water sea city etc?

 

Your answers to those questions will determine how I can be of most use for you.

 

If you want to modify a base FO4 cell and cell-Ref swap etc,

https://forums.nexusmods.com/index.php?/topic/5522717-fallout-4-optimization-and-performance-systems-explained/

this thread is vital to you.

so, if you wanted say a "stingray" style Vault, that uses air-pressure for the entrance under-sea,

that could be how you achieve it, while keeping water on one side, and dry land on the other.

 

-----

If you want to use a different approach,

here's a method:

 

Using any door any where -

use ddproductions or greekrages' "cavern door set",

this is a cave facade.

then, link that to a new-lands area.

 

have your water area there.

 

When you enter the vault entrance there,

perhaps that opens to a repressurization chamber etc?

an 'airlock'.

that would be something similar to this thread here;

https://forums.nexusmods.com/index.php?/topic/5551867-adding-a-water-pump-activator-object-that-disables-multiple-objects-in-game/

you click a button that sucks the water out of the 'airlock'...

and you click a button that adds the water back if you want to reach the door etc?

that also would be very simple to do, while maintaining the illusion of being underwater etc.

 

if you use an elevator and orientate the spawn-in point,

AI may even path to your under-water entrance.

 

you can make the 'water' effect apply to all kinds of variable areas etc,

and dynamically alter that if you want.

that way, it will only apply to some areas.

 

If you go the chucksteel route, like with beantown,

and try to make the vault seamless with the Base FO4 cell etc,

that method still applies IIRC from chucksteel's past posts on it.

that would be the 'ideal' way to do it.

 

 

 

I hope there are some ideas there that you'll find useful on how you could achieve what you're envisaging -

i look forward to seeing your mod project progress.

 

Sorry it doesn't work that way!

 

He could,

 

  1. build the worldspace/island
  2. move some of the water tiles down below ground level by finding the cell in the cell view window, right clicking and then editing the individual cells water level.
  3. build the open world vault (Note: I don't know if you could open a hole in the landscape for the door itself)
  4. filling in the missing water with placable water tiles. (I haven't found placable water tiles where the player could swim so this may be an issue.)

This is all theory because I don't know if you can open a hole in the landscape for the entrance itself.

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Ive done various tests on this and there are 2 ways to do it...

 

a) like Chuck said... go into cell view and find the center of a cell you want to use and then build AROUND the cell so that it gets separated from the surrounding water.\

You now have the option to edit that cells water height without causing issues.

 

b) imagine that a water tile (movablewater) is a CUBE or 3 dimensional hence your width/length is also your depth for the tile.

This means that if you resize enough you can walk under it as if it were a ceiling without any underwater effects.

 

Basically think of your project as a volcano.

A land mass surrounded by water but hollow in the center .

 

From what ive read so far i think you are mislead into believing that the water is one big tile but in fact that isnt true..

The water in the ocean you see for example is as big as the cell it sits on but since all the cells of the ocean are connected so is the water since its a direct cell border itself and the only actual changes you can make to it are "type of water" and "elevation" or height . Both are edited in the cells edit menu .

Note to see the changes you may have to save and then reload ( F5) .

 

example..

 

edited height (-1000) and changed the water to a red type for this specific cell.

Now you can do as you please inside that cell without any water effects

 

http://prntscr.com/ez1hoc

http://prntscr.com/ez1jaf

Edited by greekrage
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hello rangersedge

that is an interesting question.

 

so, is that kinda like a caldera, a donut-ish shaped island, with a sinkhole in the middle?

the short answer is;

don't make the water the whole area as a field or global - but in 'patches'

 

 

 

So, are you wanting to;

alter a cell in Base FO4, to be below the existing topography in that cell?

 

are you making a new-lands area, and want the water to be over the entry platform, but not in the interior cell of the vault?

sorta like the "Bioshock in FO4" homage mod, that has an under-water sea city etc?

 

Your answers to those questions will determine how I can be of most use for you.

 

If you want to modify a base FO4 cell and cell-Ref swap etc,

https://forums.nexusmods.com/index.php?/topic/5522717-fallout-4-optimization-and-performance-systems-explained/

this thread is vital to you.

so, if you wanted say a "stingray" style Vault, that uses air-pressure for the entrance under-sea,

that could be how you achieve it, while keeping water on one side, and dry land on the other.

 

-----

If you want to use a different approach,

here's a method:

 

Using any door any where -

use ddproductions or greekrages' "cavern door set",

this is a cave facade.

then, link that to a new-lands area.

 

have your water area there.

 

When you enter the vault entrance there,

perhaps that opens to a repressurization chamber etc?

an 'airlock'.

that would be something similar to this thread here;

https://forums.nexusmods.com/index.php?/topic/5551867-adding-a-water-pump-activator-object-that-disables-multiple-objects-in-game/

you click a button that sucks the water out of the 'airlock'...

and you click a button that adds the water back if you want to reach the door etc?

that also would be very simple to do, while maintaining the illusion of being underwater etc.

 

if you use an elevator and orientate the spawn-in point,

AI may even path to your under-water entrance.

 

you can make the 'water' effect apply to all kinds of variable areas etc,

and dynamically alter that if you want.

that way, it will only apply to some areas.

 

If you go the chucksteel route, like with beantown,

and try to make the vault seamless with the Base FO4 cell etc,

that method still applies IIRC from chucksteel's past posts on it.

that would be the 'ideal' way to do it.

 

 

 

I hope there are some ideas there that you'll find useful on how you could achieve what you're envisaging -

i look forward to seeing your mod project progress.

 

Sorry it doesn't work that way!

 

He could,

 

  1. build the worldspace/island
  2. move some of the water tiles down below ground level by finding the cell in the cell view window, right clicking and then editing the individual cells water level.
  3. build the open world vault (Note: I don't know if you could open a hole in the landscape for the door itself)
  4. filling in the missing water with placable water tiles. (I haven't found placable water tiles where the player could swim so this may be an issue.)

This is all theory because I don't know if you can open a hole in the landscape for the entrance itself.

 

im pretty sure they swim in "movablewater" http://prntscr.com/ez1l8c

 

and the proof..:P http://prntscr.com/ez1n10

Edited by greekrage
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dang,

two replies that are off-the-scale awesome.

thanks, Chucksteel and Greekrage!

you've got some awesome mods behind both of you,

and hands-on experience with just this kind of hypothetical,

so to hear approaches to this was awesome.

there's a lot there for the mod-fu praxis hehe.

 

the rare glimpse at the exegesis and methodology -that is awesome to see.

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You guys are correct on most of your assumptions. I expected to get some questions for details about it, but you seem to have figured it out. I wanted to do the "Crater" or "Sunk in Volcano" type of land mass. When I tried to lower the ground level, the water showed through. I looked at lowering the water level in that cell but it stayed. I guess I didn't lower the level enough.

 

I want to build an underground vault so when I go to the island, I can enter the vault without a load screen. Loading into an interior cell every time I want to go dump my junk load tends to get tedious and boring.

 

I'm also thinking about how to cut the ground so the door is all that shows. I'm pretty sure there isn't a way to cut a hole in the ground. I was thinking about just making the entire center of the island really low (Like the volcano idea) and then use rock structures or something to cover the vault so it's not visible. Haven't worked out all the details yet.

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You guys are correct on most of your assumptions. I expected to get some questions for details about it, but you seem to have figured it out. I wanted to do the "Crater" or "Sunk in Volcano" type of land mass. When I tried to lower the ground level, the water showed through. I looked at lowering the water level in that cell but it stayed. I guess I didn't lower the level enough.

 

I want to build an underground vault so when I go to the island, I can enter the vault without a load screen. Loading into an interior cell every time I want to go dump my junk load tends to get tedious and boring.

 

I'm also thinking about how to cut the ground so the door is all that shows. I'm pretty sure there isn't a way to cut a hole in the ground. I was thinking about just making the entire center of the island really low (Like the volcano idea) and then use rock structures or something to cover the vault so it's not visible. Haven't worked out all the details yet.

Careful with the depth ..

If you go too far you have to deal with the LOD and that is a pain.

So make sure you have LOD visible from your CK preferences so you know how deep to go.

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