I am an Animator only and I know there are a couple Nif importers out there for maya but they are just simply not working for me. I can get the nif skeletons and meshes into 3d max, but they are simply the bones and nothing else. It is a start but pretty much un-animate-able. From my rigging and animating years, it seems from the naming of the bones the rigs are bip, if i'm wrong then they are a skeletal rig that have ik chains,constraints and expressions. I would apply my own controls to the skeleton to make them proper rigs but doing so might not work because the engine might not recognize what controls I personally do and thus the default would be best.
I am wanting a Maya 2012 nif importer and exporter plugin that will import the rigs correctly with all their controls and export properly to be thrown in-game for testing.
send me an email if your interested.
Edited by SonOfAnarchy13, 09 February 2012 - 01:31 AM.