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Dismissed follower reappears at random places


Nercis

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Hi

 

I have made 4 custom followers in my game. They are all very standard. No custom ai package or anything like that.

 

1 Nord female Heavy Armor 2H - Located in Rorikstead, Frostfruit inn

 

1 Nord female Light Armor 1H - Windhelm, Candleheart Hall

 

1 Dremora male Heavy Armor 2H - Whiterun, Hall of the dead

 

1 Orc male Heavy Armor 1H - First Located in Riverwood, Sleeping giant inn but relocated him to Moorside inn, Morthal after I discovered his random reappearing behavior.

 

I use the mod Amazing Follower Tweaks. And I don't have any other mods that affect ai or followers except for Bathing beauties luxury suite and

Enhanced enemy ai reborn, but I have removed the enemy ai mod.

 

The male orc was dismissed many levels ago but he reappears at random times anywhere in the world. In dungeons, towns, in the middle of nowhere. Sometimes it takes days, sometimes weeks (in game) before he pops up.

Sometimes he walks up to me and starts talking, meaning he runs up to me and the dialog menu pops up. I have pressed the reset follower action in the AFT menu but it doesn't do anything.

I haven't done any console resets, disable/enable yet.

I have been traveling alone for the entire thief guild quest line and the orc is so far the only one that reappears like this.

 

I opened CK and looked at his settings but he has the same settings as the others. Listed below. I deleted him and remade him and put him in another location. But he still reappears at random after I dismiss him again. I will perma remove him soon. But I just want to know if anyone has any ideas of why this happens? I've read that orcs have different behaviors overall compared with other races? Exactly what I don't know? I play as an orc female and wanted my follower orc to be my spouse. That was the idea anyway.

 

CK settings:

 

Essential

Unique

 

No scripts

 

-1 CurrentFollowerFaction

0 PotentialFollowerFaction

0 PotentialmarriageFaction

 

Relationship - Follower/Player Ally

 

DefaultSandboxEditorLocation1024NoConv

 

Aggressiveness - unaggressive

Confidence - Foolhardy

Assistance - Helps nobody

Morality - Any crime

 

 

Don't know if there is anything else to the ai?

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I think you may need to review your faction you may need the dismissfollowerfaction as well but not completely sure. type this in your search box: "Dismissing Followers Script" you might fined some insight into what you may need to do. Link below:

 

https://forums.nexusmods.com/index.php?/topic/4623170-dismissing-follower-script/

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I think you may need to review your faction you may need the dismissfollowerfaction as well but not completely sure. type this in your search box: "Dismissing Followers Script" you might fined some insight into what you may need to do. Link below:

 

https://forums.nexusmods.com/index.php?/topic/4623170-dismissing-follower-script/

 

Okay. But that is for custom follower quest and dialogue? I haven't done any of that with my followers. They are just standard and generic. But isn't that the thing with the -1 CurrentFollowerFaction? When you recruit a follower that -1 becomes 0 and when you dismiss them it goes back to -1? Cus the in game vanilla followers doesn't have any dismissing scripts in their CK actor windows. None that I can see, anyway. Except for quest and faction followers.

And it's only the orc follower and not the others i've made.

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