Jump to content

How to edit Survival needs decay rates in GECK?


Recommended Posts

Hello experienced modders,

 

I'm just a noob trying to figure out how to alter Survival mode rates to my liking. For example, in vanilla survival mode, it takes about 27 hours for your character to become "Tired" from "Well Rested" or "Rested". I want the Sleep Deprivation rate to decay faster so I will get the Tired state after around 16 hours instead of 27.

 

I also know there's already a mod out there called Survival Options that does this for me, but the mod seems outdated and not working properly.

 

I opened up GECK to take a look. I thought there would be some Sleep Deprivation rate multiplier that I could just simply edit a number value, but it appears to be more complicated than that..

Note that I do not have any knowledge on scripting/coding. I think the stuff are somewhere in the HC_Manager Quest. I right clicked HC_Manager Script (that is contained in the HC_Manager Quest) and selected Edit Properties. There there is a property called GameTimerInterval_SleepDeprivation with a "Floating Constant Value" of 14.000000 by default. I tried changing it to 8 to see what it does, but it doesn't seem to have any effect. I tried looking at the Survival Options mod through FO4Edit, but I am too dumb to figure it out.

 

What do I need to do to edit decay rates for Survival Mode? Does this require scripting knowledge that I don't have?

 

Edit: after trial and error, it seems that editing the value of 14 to 8 doesn't mean sleep will decay 2x faster. When I set the value to 1.4, I become Tired after 18 hours instead of 27, so it does seem to work.

Edited by softcatsocks
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...