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[WIP] Driveable Things - Coming Eventually. =)


BlahBlahDEEBlahBlah

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The base functionality has mostly been worked out, yeah. =)

Other than a few specific rare situations where if you try to ride when drivable is near death you can get stuck in the ride's point of view, I'm happy with the frame work we've got right now for animals.

 

A few other odds and ends, but otherwise it's doing well.

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that thing is terrifying.

it reminds me of some creepy special edition critters

 

as spoken by ol' General Garvey;

who years ago served the sole's ancestor in the Synth Panic Institute v BoS wars...

ah,

diamond city,

you'll not find a more wretched hive of scum and villainy

this side of the annexed-canadia wastes.

 

pack rats, they march in single file, to hide their numbers...

*points to 'spray and pray' carnage and debris*

only v75 gary clones are so precise.

 

-----

apologies,

though if it is possible to ride the pack-rat,

i'll be assigning garys and todd howards from toddsville to them hehe

 

that and 'Decking Kane" that trader who's always talking about their artifact cube

and town portals or something or other. Decking Kane... "come, stay a while" he says...

the codger can talk even a ghoul to death.

or snazwodger the hoodwinkler.

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Haha oh yeah,

that is awesome!

thanks for sharing b2-D-b2

 

perfect for the non-power armor tech-averse characters hehe.

and hopefully, eventually as rick-shaws for settlement 'fast travel'.

 

to the joust! en garde, Enclave warrior,

for, the Rotund Knight challenges you, with their pool-cue ripper-enhanced lance!

your power armor and buckin'bronco mecha-stallion

is no match for the Children of Atom, and the power of rad!

 

can we melee/joust and cavalry from the stag?

that'd be AWESOME.

 

the rad-stag moves very organically with the environment.

i'll have to build a stable in the TARDIS, that's about the only place I can store

all these awesome vehicles and critter-mounts in the one place hehe.

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Haha oh yeah,

that is awesome!

thanks for sharing b2-D-b2

 

perfect for the non-power armor tech-averse characters hehe.

and hopefully, eventually as rick-shaws for settlement 'fast travel'.

 

to the joust! en garde, Enclave warrior,

for, the Rotund Knight challenges you, with their pool-cue ripper-enhanced lance!

your power armor and buckin'bronco mecha-stallion

is no match for the Children of Atom, and the power of rad!

 

can we melee/joust and cavalry from the stag?

that'd be AWESOME.

 

the rad-stag moves very organically with the environment.

i'll have to build a stable in the TARDIS, that's about the only place I can store

all these awesome vehicles and critter-mounts in the one place hehe.

Yeah, this probably the most immersive mod we'll ever do, heh. =P

Just makes sense for a non-power armor, lore-friendly game.

 

No, sadly no jousting. =(

That would be really fun, though.

We tried to have them still melee attack while you are onboard...but wow, that was some really sickening camera action (and I have apparently a much higher tolerance for silliness in that area, so you can imagine).

...I'm still thinking about it though, so may bring back their melee at some point. =)

 

Another sad thing is that they can't open doors (because we told them not to and they listened, heh), so if they're built in the Tardis they're staying in the Tardis.

Just couldn't see anyone not being annoyed having them follow them into buildings all the time.

...and it seemed to counterintuitive to balance and realistic'ness (which we really tried to stick to this time...even though there's a few little 'BlahBlahDEEBlahBlah' silly bits I still snuck in, hah).

 

...I always come with the speak of the limitations. =(

 

Anywho, I could totally see these fitting in really well with the 'Castle in the Sky' mod.

...I really wanted to say that, but not in his comments area as it felt a little too self-promotion'y, so the comment sits here. =P

 

Thank you Montky, nice to see you find this stuff interesting. =D

The Radstag was boring as all heck to work on (they're just sooo vanilla! ), but definitely moved progress on the framework with this mod.

 

P.S. There was some other thread about setting up races with mounts.

That would be really fun, in my opinion. If we had enough time, it would be cool to set up a race track somewhere with a bunch of NPC's riding these (and our others, and other peoples others).

Though, again sadly, having no fun trying to get NPC's to ride, even companions are still odd (here I come again with the limitation speak, mer! ).

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  • 3 months later...

Been a while. :blush:

In case anyone is still interested in these, we've had a few releases since last post.

Figure it'd be nice to post them here...for selfish reasons of maybe giving 'em a little extra exposure, of course. :whistling:

 

Driveables of the Commonwealth - Semi Trucks

4 Teh Ummersionz!

https://rd.nexusmods.com/fallout4/mods/26198/?

 


 

 

 

Driveables of the Commonwealth - Rock Slide Rock-it (...a large rock)
Silly mod, I fully admit. :wink:

https://rd.nexusmods.com/fallout4/mods/25594/?

 

 

 

 

 

:D :D :D

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Driveables of the Commonwealth - Halloween Drivables (and other stuff)
Broomsticks and a...Pumpkin?!
(and some other fun Halloween stuff, like Skeleton Guards and Floating Skull Guards...and some outfits...all just for teh x-tra Halloween silly'ness of it all, hehe)

Got a few other things in the works too, so hopefully we'll remember to come back this time and post some videos and pictures of that all. :smile:

Anywho...
Thank you and have a good day!
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