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What are the Mod that Causes Errors with IA


SilverLucario

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Hello all my English is not very good but I wanted to know your opinions about AI I read that many people do not use it because it generates many errors of compatibility with their mod I would like to know what those mistakes are and how to have found a solution they managed to repair them do not I get the bug SpaceAlex want to do a Last Mod Modern Patch Patch I use it a lot and modulo well but I would like to append more 4 years ago that came out the last update patch ... I want to attach some new Armor ... improve some Things ... and make it compatible with new modern mod ... I'm still new to the toolset but I hope with the guides ... the desire to do something modern and their experiences using the mod and the errors that produced them can launch This last update I hope my message is understood and depending on the mod that cause conflict the possible solutions that I think already I'm working on some things ... but I want to know that you have ... par To contribute to my scheme of work and idea of corrections.

Edited by SilverLucario
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Wow dude. That's a tall order. I'm trying out IA for the first time, and it's got incompatibilities with almost everything I've installed, from bugfixes to cosmetic changes. I'm not done parsing through my own files yet but I can tell you this: you can *make* it compatible with a lot of stuff if you pare it down to the bare essentials and then keep chipping away at it every time a conflict comes up. That seems to be the way *most* people who use IA tend to approach it.

 

So in that respect, something you could do that a lot of people might appreciate is release an IA "light" - it might still require effort on the users' end to make it compatible, but at least it would be a base framework of "the most compatible modules" from IA.

 

I'm sure opinions will differ on this, but so far, the most compatible "IA lite" I've found contains only these sections - and even from them, I am continually deleting file conflicts as I go along.

 

1. Global
1.1 Animations

 

2. Modules
2.1 Areas
2.4 Conversations

2.5 Scripts

 

4. Companions

4.1 Dialogue Changes*

 

5. Awakening Expansion

5.1 Areas

 

7. Extras

7.2 Awakening Quick Items

7.3 Optional Campaign Mods *

 

8. Custom

 

* I am on the fence about these too, but so far keeping them in has not been too problematic

Edited by Enkida
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Yeah, the problem is IA itself. Since it adds "a little something" to so many different parts of the game, it's potentially incompatible with any other mod that touches almost any part of the game.

 

As using IA means not using so many other great mods, (or doing a huge amount of detective work) I removed it after just a few hours of gameplay shortly after I installed it and never looked back.

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