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Doubt Request: Custom Trainers


TheBxushis

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Resolved: some changes only takes effect with a new game. editing existing values that pre exist may conflict with any big changes, due to that, some simple changes can be done for a new mod, but reworking a existing quest/npc are a bit more complicated.

 

 

Issue: I want to create a custom trainer that doesn't align with pre existing trainers.

I have already done and reworked the necessary dialogue that will play when the player prompt "i'need you to train me in" with the necessary new responses and all minor requiriments.

 

 

 

Very well, i hope you are not going to cause any trouble.

 

When the player surpass in Job skill >

Are you joking? there is no need for that.

Not, not, that won't be necessary.

 

however, when i talk to the npc, the option doenst appear, i have completed the necessary requirment and tested in others Npcs and it did work well, so i want to know if someone have some small time to explain to me why the dialogue box doesn't show. (if i add for example a orc with armen onehanded request, the dialogue will appear normaly, but this isn't working with Shahvee)

i do believe, this might have something to do with "sharedvoicedialogue", or with the script used in the trainerquest, but i don't find any resource to explain that.

 

i know what i'm requesting is something ordinary with nothing new or especial. but i will be very thankfull to learn more over my mistakes with CK.

 

 

my goal, is to rework vanilla followers, improve and ability new ones that could potentialy be in the game. so i thank for anyone with some spare time. :D

Edited by TheBxushis
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