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Fallout Lore Friendly Power Armour Overhaul

power armour lore friendly idea

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#1
ThunderHUN

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Greetings, this is my first post on this forum!

 

I have quite a problem with the lore friendliness of the whole power armour useage in Fallout 4, to be exact that you as a player, no matter if it's the millitary vet male or the law graduate female protagonist, can use it as well as pretty much everyone else can. I've been thinking about how to make it more lore friendly or rather make it more like Fallout 3 and NV's system so you can't use it without training.


I have an idea as to how to "explain" at least the raiders using the power armours and make some game changing elements to the game as well.

Firstly, you (as the male protagonist)  would be able to use the power armour, since you might have had some experience with them while in the army with HUGE drawbacks(I'll expand on this later) since you weren't assinged to the unit which primarily uses them. The female protagonist wouldn't be able to however, since she wasn't in the army or had no experience with them. Neither would the common folk be able to use them at all.

Now, there would be some training facilities, scattered around Boston, controlled by the raiders, which have some pods, running the training simulations on them. (Similiar to Operation Anchorage from Fallout 3).

This would explain how the raiders have their own power armour design and can use them,however, since the training is rather time consuming and not many could finish it (As an explanation to why not all of them can use them), a few of them managed to get some experience with the armour's inner workings and got them to work.

You could liberate these facilities and use these simulations to either get the power armour working or to negate penalties depending on your character (Male or female) and have a choice to give it to a faction. With each liberated facility and simulation ran through you'd unlock more and more of the potential of the power armour.

I've only thought about 2 of the factions so far:

-Minutemen: If given to them these pods and components would be moved to the castle and give the ability to get into the power armour to the Minutemen as well as your settlers.

-BoS: Pods and coponents moved to the airport, and giving the ability to unlock the full potential to the BoS. If you side with them before liberating any of the facilities, you'd be given the good old Power Armour training from them, meaning you can now get into them as the female Sole Survivor and well nothing as the male Sole Survivor.

I think one of these facilities should be near the Atom Cats to explain their power armour useage.

I'll be thinking about the idea and improving it further maybe. Such as the requirements to use the pods and whatnot.

Tell me what you think about the idea! Thanks!


Edited by ThunderHUN, 14 May 2017 - 11:00 AM.


#2
MLeonhardt

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The problem with this is that then you would not be able to complete the first quest for the Minutemen when you rescue them from Concord, since it requires you to use the Power Armor.



#3
ThunderHUN

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Isn't it optional to get into the armour? I've never completed it without it so I'm genuinely curious.


Edited by ThunderHUN, 15 May 2017 - 05:49 AM.






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