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Im working on a mod that uses the SLGCWalWin01 extensively. I decided i wanted to make the windows look realistic and semi-transparent. I edited the mesh in nifskope, made a custom alpha, added the nialphaproperty and put it in game. Everything looked perfect until i noticed issues with the DoF. The window pane appears blurry when focusing on the window frame (or anywhere in the cell). To me it appears like skyrim is treating the window pane as transparent and calculating DoF values based on what is behind the window pane. Does anyone know if there is any fix for this besides disabling DoF? any help is much appreciated!

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